mydefineddialog::PreTranslateMessage doesn't get called

I'm tryng to capture keydown events in a dialog by overriding the CDialog::PreTranslateMessage method. My code is:

BOOL ControlDialog::PreTranslateMessage(MSG* pMsg)
{
      if (pMsg->message==WM_KEYDOWN)
      {
            MessageBox("I did it!");
      }
      return CDialog::PreTranslateMessage(pMsg);
}

but it never gets called. Anybody knows why?
hammetAsked:
Who is Participating?
 
inoxCommented:

If CWinApp::PreTranslateMessage there seems to be another modal dialog however there seems to be someting modal but not the mainapp.
Maybe
http://search.microsoft.com/search/results.aspx?View=msdn&st=a&qu=Q126874&c=0&s=4
can help
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inoxCommented:
Modal dialog messages are handled by IsDialogMessage so if the message is for that modal dialog, PretranslateMessage is not called, because the message is completely handled by IsDialogMessage.

Is a ordinary message-handler (onKeydown) not suitable?

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AlexFMCommented:
This must work. Search for typo or something else which prevents this function to be called. Check whether function is called at all:

BOOL ControlDialog::PreTranslateMessage(MSG* pMsg)
{
    TRACE(_T("PreTranslateMessage\n"));

    if (pMsg->message==WM_KEYDOWN)
    {
         TRACE(_T("WM_KEYDOWN\n"));
    }
    return CDialog::PreTranslateMessage(pMsg);
}
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hammetAuthor Commented:
It is not a modal dialog and the ordinary message-handler (onKeydown) doesn't work but for example the left mouse button message-handler works. Function isn't called, i've checked it.
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AlexFMCommented:
Try to overwrite CWinApp::PreTranslateMessage and catch message there.
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hammetAuthor Commented:
Overwriting CWinApp::PreTranslateMessage doesn't work.
More tips about my problem:
   - the dialog's parent window is an opengl window
   - the opengl window has its own windowproc event handler.
   - the opengl window windowproc don't catch that keydown event.
   - I can't get called ControlDialog::PreTranslateMessage or ControlDialog::OnKeyDown but I can catch ControlDialog::OnMouseWheel for example.
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hammetAuthor Commented:
I've found the cause of the problem. The main opengl window has this loop:
   while (!pShutdown) {
      if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) {
         if (msg.message==WM_QUIT)
      pShutdown=true;
         else {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
         }
      }
   }
Child window keydown event is catched here (I've traced it). It is supossed that DispatchMessage sends message to child window but ControlDialog::PreTranslateMessage, ControlDialog::OnKeyDown and ControlDialog::OnChar don't get called. How can I perform this?
I'll give 50 points to inox (the best answer by the moment). I'll give 200 point to the one who gives me the final answer to this question.
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inoxCommented:

the ControlDialog must have the mainwindow as parent, whether directly or indirectly, is that the case?

Goto the file WINCORE.CPP
in line 2653 find the function
BOOL PASCAL CWnd::WalkPreTranslateTree(HWND hWndStop, MSG* pMsg)
(here the PreTranslateMessage calls are routed)
set a breakpoint there does it stop?
if:
you can follow up the
for (HWND hWnd = pMsg->hwnd; hWnd != NULL; hWnd = ::GetParent(hWnd))
loop to check your dialog is in the chain
if not:
In the file THRDCORE.CPP (MFC Sources) the is the function
BOOL CWinThread::PreTranslateMessage(MSG* pMsg)
set a bp there and see if it stops
if:
 follow to the WalkPreTranslateTree call
if not:
 in the same file goto the
BOOL CWinThread::PumpMessage()
here it must stop, check whats going on



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