download progress (threads)

hi there..

i have a function in my Dialog-based MFC app that checks for updates

void CExDlg::CheckForUpdates()
{
      //...
      //pUpdateDlg is the child dialog has the progress bar

      for (int x = 0; x < num_updatedfiles; x++)
      {
            //function that downloads the updated file
            m_Ftp->GetFile(strFile[x], strFile[x], FALSE, ...);
            pUpdateDlg->m_MyProgressBar.SetPos(x); //<==
      }
}

well problem is =\ the progress bar doesn't move (the whole dialog doesn't refresh) so i'm gonna have to use Threads so the progress bar moves after each file download.

i don't know much about how to use um.. anyone got any ideas?

tried using the ones on CodeProject but i guess i'm just a newbie n dunno how to use them =p
LVL 1
WilimarLynwoodAsked:
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AlexFMCommented:
Add function DoEvents:

void CExDlg::DoEvents()
{
    MSG msg;
   
    while ( ::PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE ) )
    {  
        if ( ::GetMessage(&msg, NULL, 0, 0))
        {
            ::TranslateMessage(&msg);
            ::DispatchMessage(&msg);
        }
        else
        {
            break;
        }
    }
}

Call it from the loop:

void CExDlg::CheckForUpdates()
{
    //...
    //pUpdateDlg is the child dialog has the progress bar

    for (int x = 0; x < num_updatedfiles; x++)
    {
         //function that downloads the updated file
         m_Ftp->GetFile(strFile[x], strFile[x], FALSE, ...);
         pUpdateDlg->m_MyProgressBar.SetPos(x);

         DoEvents();   // here progress bar is redrawn
    }
}



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AndyAinscowFreelance programmer / ConsultantCommented:
         pUpdateDlg->m_MyProgressBar.SetPos(x); //<==
          pUpdateDlg->UpdateWindow();   //force it to redraw
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WilimarLynwoodAuthor Commented:
tried that before, AndyAinscow, didn't work =(

and, not really sure what the DoEvent() function does, AlexFM, but it works GREAT! =p

Thanks both of you =)
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AlexFMCommented:
DoEvents handles all Windows messages in the queue, including WM_PAINT. This is a reason dialog is redrawn. Without DoEvents messages remain in queue and handled only when function CheckForUpdates exits.
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AndyAinscowFreelance programmer / ConsultantCommented:
Your right.  I had a look at an older app that had exactly the same probelm with a prgress control.  I forgot I had a fn to do what Alex suggested in it.
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WilimarLynwoodAuthor Commented:
ah =) i have many stuff that needed calling this function after, this helps alot!, hehe
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