Looking for a terrain rendering engine that will take a heightmap (eg 2 dimensional array of height values) and either render them itself or return a set of triangles to be rendered by myself.
- Full source code
- DirectX (if it renders itself)
- Optimised, ie LOD-style triangle reduction
If one can be recommended that uses Delphi in C++, that will be a bonus!
I've read loads of tutorials on ROAM and the like but most are theoretical rather than practical.