animation with opengl
Posted on 2003-10-27
I'm trying to do two simultaneous animations.
One is a rectangle that moves back and forth by control of the mouse. Ie. when the left mouse button is held down the rectangle moves up, when it is released it stops; when the right mouse button is held down it moves down, when released it stops moving.
At the same time when I press 's' on the keyboard a ball starts moving. It should move continously regardless of what happens with the rectangle or the mouse.
The only way I know to do animation is by using glutIdleFunc(). I have a method for moving the rectangle and one for moving the ball. I pass one of these to glutIdleFunc(), however I need glutIdleFunc to handle both of them. Is there any way to do this???
Please, please help!