UNICODE MFC very newbie :) VC6

Hi Experts

Im am thinking of writting for many languages. I know there is UNICODE.
But what about the how?


I read there are TCHAT and _T( ) and the Macro..  

How do I choose what language to display the text as?

Also are there any Turorials on the topic.

Thanks
Barry
barryhsAsked:
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Roshan DavisCommented:
Try these links

http://www.codeproject.com/cpp/unicode.asp - Unicode, MBCS and Generic text mappings
http://www.codeproject.com/tips/internationalization.asp - Tips on internationalization of software

Good luck
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Roshan DavisCommented:
http://www.codeproject.com/cpp/switch_languages.asp - Multilingual Application - Change Application Language
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_corey_Commented:
Did you install VS6 with UNICODE support? If not, reinstall.
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barryhsAuthor Commented:
Hi thanks so far...

What is the reason for specifying the entry point symbol in your Project settings as wWinMainCRTStartup??

Ok the rest of the stuff I knew of..
Basicaly UNICODE is is almost a style ..
eg: _T() and changeing funtion names bla bla...

I Need a realy specific answer then..
Lets say I want the letter to be in a string, or title or in a CStatic , that is equal to the letters "yi" when I set my language to Japanese?

Please dont asume I know anything. Rather tell me everything.

Thanks
again Barry

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purpleblobCommented:
Basically _T and TCHAR are simply #defines which, depending upon your build will be single or double byte.

Now the point is that this means that if you build for UNICODE and deploy in a language that uses UNICODE then all your chars will actually be wchar_t in size meaning that the UNICODE strings are interpreted/displayed correctly. UNICODE is easy as is single byte character sets as each character is of uniform size. Where things get complicated is on MBCS (multi-byte character sets) whereby a character length may be char in size or wchar_t in size. With these character sets things get tricky as a character string may have a one byte character followed by a two followed by a one etc.

Okay so, the basic problem is now out of the way. if you try and use STL to store your strings, then this can only (from my recollection under VC++ 6) handle uniform character sizes and the MFC CString class, whilst able to handle MBCS has some funcitonality that doesn't work correctly - this is why I ended writing my own string class when I last did this stuff.

The problem is specifically if you wish to iterate through a "string", i.e. if you've a MBCS with different size characters, then you cannot simply go

for(int i = 0; i < _tstrlen(buf); i++)
{
  ... =  buff[i];
}

As this will expect each character to be of the same size. You need to use functions such as  _tcsnextc to get the next character (whether it be a single or double byte character).

Basically you'll need to review the tstr or _tstr type functions as these are #define'd to use either the single, multi or wide char versions of these functions.

Or if you do not need to support non-UNICODE versions of Windows then simply recompile everything for UNICODE :-)

Hope this helps
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