Link to home
Start Free TrialLog in
Avatar of rholding2000
rholding2000

asked on

trying to rotate this triangle so that i can tell its 3d

hmmm this is got me stumped. as far as i know this is right (obviously not tho) i cant seem to get the viewport or camera to shift back and the shape to rotate. Anyone care to shed any light on this problem?
Avatar of rholding2000
rholding2000

ASKER

sorry forgot to post the code

#include <windows.h>                                    
#include <glut.h>
#include <gl\gl.h>                                          

GLfloat      rtri;

void renderScene(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);                                                
      glRotatef(rtri,0.0f,1.0f,0.0f);            
      glTranslatef(0.0f,0.0f,20.0f);
      glColor3f(1.0f,0.0f,0.0f);                              
      glVertex3f( 0.0f, 1.0f, 0.0f);
      glColor3f(0.0f,1.0f,0.0f);                              
      glVertex3f(-1.0f,-1.0f, 1.0f);
      glColor3f(0.0f,0.0f,1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);                              // Right Of Triangle (Front)
            glColor3f(1.0f,0.0f,0.0f);                                    // Red
            glVertex3f( 0.0f, 1.0f, 0.0f);                              // Top Of Triangle (Right)
            glColor3f(0.0f,0.0f,1.0f);                                    // Blue
            glVertex3f( 1.0f,-1.0f, 1.0f);                              // Left Of Triangle (Right)
            glColor3f(0.0f,1.0f,0.0f);                                    // Green
            glVertex3f( 1.0f,-1.0f, -1.0f);                              // Right Of Triangle (Right)
            glColor3f(1.0f,0.0f,0.0f);                                    // Red
            glVertex3f( 0.0f, 1.0f, 0.0f);                              // Top Of Triangle (Back)
            glColor3f(0.0f,1.0f,0.0f);                                    // Green
            glVertex3f( 1.0f,-1.0f, -1.0f);                              // Left Of Triangle (Back)
            glColor3f(0.0f,0.0f,1.0f);                                    // Blue
            glVertex3f(-1.0f,-1.0f, -1.0f);                              // Right Of Triangle (Back)
            glColor3f(1.0f,0.0f,0.0f);                                    // Red
            glVertex3f( 0.0f, 1.0f, 0.0f);                              // Top Of Triangle (Left)
            glColor3f(0.0f,0.0f,1.0f);                                    // Blue
            glVertex3f(-1.0f,-1.0f,-1.0f);                              // Left Of Triangle (Left)
            glColor3f(0.0f,1.0f,0.0f);                                    // Green
            glVertex3f(-1.0f,-1.0f, 1.0f);                              // Right Of Triangle (Left)
      glEnd();// Reset The Current Modelview Matrix
      glFlush();
      rtri+=0.2f;      


}


void main(int argc, char **argv)
{

glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutInitWindowSize(320,320);
glutCreateWindow("GLUT Initialisation Tutorial");
glutDisplayFunc(renderScene);
glutMainLoop();

}
ASKER CERTIFIED SOLUTION
Avatar of jadecc
jadecc

Link to home
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
Start Free Trial