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crogookah

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Rotate object to sit on a plane.

What i need to do is to rotate an object - car - so that it sits on my terain.

I can obtain a Normal vector which is the up vector for the object but i do not know how i can take this normal and turn it into the angles i need to rotate the car.

In doing this, i also need to include a direction for which my model should be facing in the world.

Thankyou for any help and ideas.
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anandhir

Hi,
I'm having the same doubt can anyone  pls help me with some ideas of how to & what to do.
Thank u for any help.
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F4Codec

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