Rotate object to sit on a plane.
Posted on 2003-10-30
What i need to do is to rotate an object - car - so that it sits on my terain.
I can obtain a Normal vector which is the up vector for the object but i do not know how i can take this normal and turn it into the angles i need to rotate the car.
In doing this, i also need to include a direction for which my model should be facing in the world.
Thankyou for any help and ideas.