3D Studio Max : Best way to snap

I'm a newbie to 3ds, but have used other graphics tools, more on the engineering side of the house in the distant past.  Anyhow here is my question, how do I snap a point on one object to a point on another?  For example, I create a square and a cone.  I want to snap the tip of the cone to the center of the top of the square?  I remember doing stuff like this all the time in my previous tool, i.e. create a local coord system in the middle of the two corner vertexes.  Then snap the cone to that local coord system.  I have tried playing with the snapping tool 3, but that doesn't seem to work to well, or more likely I am unclear on the concept.  Can some one give me step by step instruction on how to do this?  I know I can manually translate/rotate the cone but this is tedious and probably unnecessary.  

Thanks,

Micah
mvoiersAsked:
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bgillbanksCommented:
Right click on the snap tool and you get a whole bunch of different snap 'types' (object, face, point, vertex etc.) You can also set different grid properties and other cool things that makes working so much easier.

However reading what you are asking you want to align the two objects so that the cone sticks out of the cubes surface according to the face normal? That's not so easy.

If you have max 5 look for the normal align tool (tool - normal align). This may do what you want but is awkward to use (I don't like it)
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