MAKE LINE GROW DIAGONALLY

If I draw a diagonal line in flash and convert it to a symbol, how do I make its width grow to 100% on that angle. I have a map with  I would do it the easy way by tweening a blocker over it but the line is over an image and the blocker would be noticeable.  I will need to make a bunch of these growing lines at various angles.  Here's what I'm working on http://dev.fusionapps.com/wboe/flash/wboe_map_links2.html  The John F. Kennedy link is an example with a tweening blocker and want to replace with code.  I will need to do the same on the rest of the buttons.

Any help would greatly be appreciated and 500 points to the expert with the solution.
madasczikAsked:
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negatyveCommented:
Sorry if I have already asked you, but: with flash 5 or flash mx?
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madasczikAuthor Commented:
This will be for MX, was using Flash 5 for a different project by request.  Might as well kill two birds with one stone, got an additonal question here http://www.experts-exchange.com/Web/WebDevSoftware/Flash/Q_20785183.html  for 500 points as usual.
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negatyveCommented:
ok, could you post your fla (to avoid starting to create the example from scratch)?
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madasczikAuthor Commented:
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madasczikAuthor Commented:
Does this have anything to do with it, don't understand it completely, guess we need to calculate slope first, found this site:

http://www.kirupa.com/developer/actionscript/backface_culling.htm

Was able to get the code, maybe it can be modified to calculate the angles of drawn lines.:

function ()
{
    return((b._y - a._y) / (b._x - a._x) - (c._y - a._y) / (c._x - a._x) < 0 ^ (a._x < b._x ^ a._x < c._x));
} // End of the function
isVisible = function ();
c.onPress = startDrag;
b.onPress = startDrag;
a.onPress = startDrag;
c.onRelease = stopDrag;
b.onRelease = stopDrag;
a.onRelease = stopDrag;
c.onReleaseOutside = stopDrag;
b.onReleaseOutside = stopDrag;
a.onReleaseOutside = stopDrag;
a.hitArea = a.dot;
b.hitArea = b.dot;
c.hitArea = c.dot;
this.onEnterFrame = function ()
{
    this.clear();
    this.lineStyle(2, 7829367, 100);
    this.moveTo(c._x, c._y);
    if (isVisible())
    {
        this.beginFill(16756655, 100);
    } // end if
    this.lineTo(a._x, a._y);
    this.lineTo(b._x, b._y);
    this.lineTo(c._x, c._y);
    this.endFill();
} // End of the function


Also found this on expert exchange, this is not to clear either to me:

http://www.kirupa.com/developer/actionscript/backface_culling.htm

If you need more points, let me know and I'll start a new question.

Your help is unprecedented, thank you.
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negatyveCommented:
no no, that's ok, i'm working on the example.. :)
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negatyveCommented:
htm: http://www.negatyve.com/EE/wboe_map_links/wboe_map_links.html
fla: http://www.negatyve.com/EE/wboe_map_links/wboe_map_links.zip

you have to change imagesXX_mc on the main timeline, one for each button
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madasczikAuthor Commented:
works great, its gonna look real good when i get the good images in there.  thanks once again.
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negatyveCommented:
;)
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madasczikAuthor Commented:
Can you comment the fla for me, its doing a lot in the main timeline, 500 points  http://www.experts-exchange.com/Web/WebDevSoftware/Flash/Q_20786956.html
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madasczikAuthor Commented:
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