Solved

Problem with LPDIRECTINPUT8

Posted on 2003-11-03
3
1,174 Views
Last Modified: 2013-12-26
Well yes I have great problems with it. I understand most of it but it won't compile. I think I've set up the compiler wrong but I can't see what. I can't even compile the keyboard code that was included in Microsoft Directx SDK. It says :
LPDIRECTINPUT8' : missing storage-class or type specifiers
and about 160 other messages related to that one. Now I use Microsoft Visual C++ 6.0 and I've linked to dinput.lib and dinput8.lib and I've included dinput.h but still nothing. Every other DirectX aspect works as it should except the input part. And as I said it isn't just my code but every code using directinput. I really need it for my project so I'd be really happy if anyone had the solution to this!
0
Comment
Question by:Arcader
[X]
Welcome to Experts Exchange

Add your voice to the tech community where 5M+ people just like you are talking about what matters.

  • Help others & share knowledge
  • Earn cash & points
  • Learn & ask questions
3 Comments
 

Accepted Solution

by:
arudson earned 135 total points
ID: 9764759
First of all, make sure your include/library directories are at the top of the list, in your project settings. You don't want the compiler looking at the defaults (which are much older than DX8).

Secondly, you should tell DirectX you want to use version 8 of direct input. You do this with a simple definition (before you include headers):

#define DIRECTINPUT_VERSION       0x0800

Cheers.
0

Featured Post

Free Tool: ZipGrep

ZipGrep is a utility that can list and search zip (.war, .ear, .jar, etc) archives for text patterns, without the need to extract the archive's contents.

One of a set of tools we're offering as a way to say thank you for being a part of the community.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

Artificial Intelligence comes in many forms, and for game developers, Path-Finding is an important ability for making an NPC (Non-Playable Character) maneuver through terrain.  A* is a particularly easy way to approach it.  I’ll start with the algor…
As game developers, we quickly learn that Artificial Intelligence (AI) doesn’t need to be so tough.  To reference Space Ghost: “Moltar, I have a giant brain that is able to reduce any complex machine into a simple yes or no answer. (http://www.youtu…
There are cases when e.g. an IT administrator wants to have full access and view into selected mailboxes on Exchange server, directly from his own email account in Outlook or Outlook Web Access. This proves useful when for example administrator want…
If you’ve ever visited a web page and noticed a cool font that you really liked the look of, but couldn’t figure out which font it was so that you could use it for your own work, then this video is for you! In this Micro Tutorial, you'll learn yo…

734 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question