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Problem with LPDIRECTINPUT8

Posted on 2003-11-03
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Last Modified: 2013-12-26
Well yes I have great problems with it. I understand most of it but it won't compile. I think I've set up the compiler wrong but I can't see what. I can't even compile the keyboard code that was included in Microsoft Directx SDK. It says :
LPDIRECTINPUT8' : missing storage-class or type specifiers
and about 160 other messages related to that one. Now I use Microsoft Visual C++ 6.0 and I've linked to dinput.lib and dinput8.lib and I've included dinput.h but still nothing. Every other DirectX aspect works as it should except the input part. And as I said it isn't just my code but every code using directinput. I really need it for my project so I'd be really happy if anyone had the solution to this!
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Question by:Arcader
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arudson earned 540 total points
ID: 9764759
First of all, make sure your include/library directories are at the top of the list, in your project settings. You don't want the compiler looking at the defaults (which are much older than DX8).

Secondly, you should tell DirectX you want to use version 8 of direct input. You do this with a simple definition (before you include headers):

#define DIRECTINPUT_VERSION       0x0800

Cheers.
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