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Movie Clip Position Validation

This is related to another question I just asked but since the subjects are different I wanted to separate the questions:

Assuming the you have a movie clip that can be dragged around on the stage, is there a way to validate the position of the clip?

For example, I have a movie where different letters are setup as movie clips so that they can be dragged into boxes.  Once the letter is dragged into the box, I would like to use the y position of the movie clip to see if the correct letter is in the correct box.

I'm not sure how I want the user to find out if the letter is correct.  Maybe I could change the white box to red if wrong and green is correct.  Or I could set up a check answer button...

Anyone got any suggestions on how to validate the y position of the clip and how to automatically change the color of the box.

Here's the sample:

http://planetallison.com/ee/snapto/dls3.swf

0
skibama1
Asked:
skibama1
2 Solutions
 
CalronCommented:
There is a method you can use on movieclips that is called hitTest. staticmc.hitTest(letter.mc); returns true or false.

So again check for the collision when stopping the dragging and snap to the correct position.

Check this page for an example of this:

http://www.actionscript-toolbox.com/samplemx_bounceCollide.php
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blue-genieCommented:
Hi skibama1,

What you want to do can be achieved by simply setting a variable to find the _y of the movieclip on realease.

so assuming you have your code directly on the movieclip that's being dragged around.

on (release) {
 stopDrag();
 var newY = this._y;
}

this will give you the y position of the movieclip, however I would not recommend you use this approach for the very simple reason that where you drag it could vary, and the _y has to be exact to be correct, unless you use a snap to target approach to ensure a precise _y.

hope that makes sense.

blu
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skibama1Author Commented:
Yeah, I think I am going to combine the hitTest method with setting the variables for "answer validation".

Calron's suggestion helped, although I learned more about the hitTest from a Actionscript reference book that I have.

I'm going to leave this open for a few days until I get everything ironed out.

Thanks!
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