VC++ MFC socket flush!!

Hi,
I have a question in VC++.
I am using CSockets. I have a program where in i send messages through a socket in a for loop. However i need to know how to flush the messages so that before the next message the current message is passed on through the socket. The problem right now is sometimes the messages are being transferred one after another the way i would like and sometimes they are passed at once.
Thanks in advance.
S.
srik18Asked:
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AlexFMCommented:
What does this mean "they are passed at once"? CSocket::Send function is syncronous and returns only when send opertation completes. Please show your code and describe your problem with more details.
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YuriPutivskyCommented:
In my experience I used to use the function
 BOOL _noDelay = 1;
::setsockopt(_number, IPPROTO_TCP, TCP_NODELAY, (char*)&_noDelay, sizeof(BOOL));
It should force Windows OS to flush TCP/IP buffer after send function completed. However on some computer after installation Windows OS patches it doesn't work.
So I fixed the problem with setting exact size for OUTBUF before calling send function
int buf_size = .... - you size here
::setsockopt(_number, SOL_SOCKET, SO_SNDBUF, (char*)&buf_size, sizeof(int));

_number is a socket number...
BTW for CSocket class you can use SetSockOpt member function instead.
Yuri.




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srik18Author Commented:
Hi,
Thank you for your answers. I kind of solved my problem by doing a sleep in the for loop.
I think yuri's answer was more close but i am going ahead and splitting the points between the 2 of you.
AlexFm, what i meant by "they are passed at once" was that i had the sent() function in a for loop and hence instead of my messages being delivered  in each iteration...they were being sent all at once as it was not flushing to the socket in each iteration. I hope i am clear in what i explained.
Regards.
S.
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