Timage descendent - designtime painting

My component has to paint some rectangles on itself's canvas, according to some parameters.

How can my component show the rectangles even at designtime ? (like all vcl components in delphi : when you place/resize/etc the component on the form, you _see_ it , not only the contour.
Catalin80Asked:
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DeerBearCommented:
Hi,

Why do you use TImage as base class?
Wouldn't a TPaintBox have been better?

Anyway, the only "pictures" you can see at design time are
loaded files, which get displayed in the "Paint" method or the
Update one, I didn't look at the sources.

So, my guess is that you should look in the TImage class where
this happens and act accordingly.

HTH,

Andrew

P.S. As a last chance, you can always override the WM_PAINT method.
If you want a sample just let me know.
Catalin80Author Commented:
If it works, give me the sample code. Thx.
DeerBearCommented:
Hi,

This example shows a form intercepting WM_PAINT, but the
same concept applies to controls:

Type

  TMyForm = class( TForm )
   private
      procedure HandleWM_PAINT( var Mesg : TMessage );message WM_PAINT;
  end;

procedure TMyForm.HandleWM_PAINT( var Mesg : TMessage );
begin
  Inherited;// REMEMBER TO CALL INHERITED OTHERWISE THE COMPONENT WON'T WORK!!!!!!!!!!
  // Place your code here!
end;

HTH,

Andrew

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andrewjbCommented:
?? There's no difference. At design time Delphi runs your code, just like at run time. If you component view OK at runtime, it should work at design time, too.

(Obviously non-visual controls don't display, but then you can't see them at runtime either)

Catalin80Author Commented:
@DeerBear : That works fine but : when the strech property is false, the object blinks.
DeerBearCommented:
Hi,

Use double buffering to avoid flickering.

Draw your image on a temporary bitmap and then transfer it on the
drawing surface.

HTH,

Andrew
andrewjbCommented:
... or one of the vcl base classes has a 'DoubleBuffered' property, and it does it all for you.
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