Create file with a specific size..

Hi, I want to create a file with a specific size. I wrote this code:

string FILE_NAME = @"C:\test.data";
FileStream fs = new FileStream(FILE_NAME, FileMode.CreateNew);
BinaryWriter b = new BinaryWriter(fs);

const uint _byte = 1024;
ulong MB = (_byte * _byte) * UInt64.Parse(textBox1.Text.ToString()); //for example: 30
byte[] buffer = new byte[MB];
b.Write(buffer);
fs.Close();
b.Close();

..and I have some questions:
Is this a bad way to do it?
How big file can I create this way?
Can I optimize the speed?

Thanks!
jooonAsked:
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SRigneyCommented:
The file can be as large as you want it.  I would recommend that whatever size you decide to make it, you write it in blocks of a fixed size multiple times until it's the size desired.

Is this a bad way to do it?  
That's a question for the ages.  If it accomplishes the goal in a not too timely fashion then it's a good way to do it.

Can I optimize the speed?
That will depend on specifically what you are doing.  With the existing code it doesn't appear that there is any optimization left, but if you are doing other things as well there may be some optimization.  Also the block size that you use to write to the file.  A large enough number to not use too much RAM, but a small enough number to work on any machine that you plan on deploying the application to.  Depending on what the total file size is supposed to be I would break it into chunks not greater than 1 MB for each write.  There's probably some optimization to going even smaller (256K or 64K) depending on what can get through the Cache quickly.
TheAvengerCommented:
ulong MB = (_byte * _byte) * UInt64.Parse(textBox1.Text.ToString()); //for example: 30
byte[] buffer = new byte[MB];

This is not very effective as it creates first a large empty buffer in memory and then writes it to the file. This can also limit the size of file you can create. So follow the advice of SRigney and make it write in several blocks of let's say 100 Kb or 1 Mb.

In order to optimize the speed, use a BufferedStream instead of the BinaryWriter. Then you can use a very small buffer so you can create a loop like the one that follows and still have a very good speed as the BufferedStream will make disk operations only when it's buffer is full. This will change performance significantly if you use files bigger than a couple of Mbs.

ulong MB = UInt64.Parse(textBox1.Text.ToString()); //for example: 30
byte[] buffer = new byte[1024];
for (int i = 0; i < MB; i++)
  for (int j = 0; j < 1024; j++)
    b.Write (buffer);

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SRigneyCommented:
Good suggestion Avenger
jooonAuthor Commented:
Thank you both!
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