Urgent and hopefully easy BMP


I am trying to display a BMP using the following in an onpaint event:

            CDC *LogoDC, LogoMemDC;
            CBitmap* OldBMP;
            CBitmap LogoBitmap;
            BITMAP BMPObject;

            LogoDC = m_CLogo.GetDC();
            LogoBitmap.LoadBitmap(IDB_BITMAP1);
            LogoBitmap.GetObject( sizeof(BITMAP), &BMPObject);
            LogoMemDC.CreateCompatibleDC(LogoDC);
            OldBMP = LogoMemDC.SelectObject(&LogoBitmap);
            LogoDC->BitBlt(0, 0, BMPObject.bmWidth, BMPObject.bmHeight, &LogoMemDC, 0,0, SRCCOPY );
            LogoMemDC.SelectObject(OldBMP);

Problem is I only get about 256 colours and need proper resolution - 16 bit I think it is.

How do I do this?!

Thanks a lot

James.
J_SeamanAsked:
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SteHCommented:
Have you tried using LoadImage instead of LoadBitmap?

The other thing: Normally I would load the bitmap at another place into a variable and only display it inside the onpaint handler. It might depend on where the bitmap comes from and if it changes often but here it seems to be a resource.
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J_SeamanAuthor Commented:
Any chance of some code, really busy at the moment and that's n issue which is considered a bonus. If so you can have the points and a very big thankyou. Already determined the problem is due to the internal BMP stuff being stored in 256 colour.
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SteHCommented:
I use a dialog where I have bitmap displayed in a static control which has a control member var named c_csPic1. To change the bitmap I use the following code:

        hOld = c_csPic1.SetBitmap (hBitmap);
        if (hOld != NULL) {
            ::DeleteObject (hOld);
        }

hBitmap could be genrated using LoadImage (...). The bitmap is then automatically drawn in the OnPaint handler of the static control.
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J_SeamanAuthor Commented:
Not had a chance to test it yet but thanks a lot - I trust ya!
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