Force Window Redraw

Hi,

I have a window that has a progress bar that's supposed to show progress during a long calculation. It works fine except if you place another window over it then remove it - it never receives anymore paint messages. I've tried a list of different functions including :

InvalidateWindow(), UpdateWindow(), RedrawWindow().. then SendMessage(WM_PAINT, 0, 0).

I used these in the function that updates the progress bar so everytime it moves it should redraw its window. But this never occurs and the window will just remain white. Is there any way to really force it to redraw - I thought SendMessage() would not let the program continue until that message was processed?

Thanks
LVL 1
ragin_cajunAsked:
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AlexFMCommented:
Invalidate();
UpdateWindow();

This is a way to force window redraw. When you move another window above your window, Windows invalidates your window. Possibly your window doesn't handle WM_PAINT message. Please show your code - how do you draw progress bar.
0
ragin_cajunAuthor Commented:
This is basically how my progress bar function will run, all the different methods I tried to use are below:

void CProgressDialog::UpdateProgressBar(int i)
{
    // Set progress bar
    progress_control.SetPos(i);
    i++;
   
    // try 1
    Invalidate();
    UpdateWindow();

    // try 2
    RedrawWindow(0, 0, RDW_UPDATENOW);

    // try 3
    SendMessage(WM_PAINT, 0, 0);

    // try 4 - perhaps update parent instead?    
    CWnd *pParent;
    ::InvalidateRect(pParent->GetSafeHwnd(), NULL, 1);
    ::UpdateWindow(pParent->GetSafeHwnd());

    // try 5
    ::SendMessage(h->GetSafeHwnd(), WM_PAINT, 0, 0);

    // try 6
    ::RedrawWindow(h->GetSafeHwnd(), NULL, NULL, RDW_UPDATENOW);

    // Still no results!!! Window remains unpainted after moving another window above.
}


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AlexFMCommented:
Read this thread, possibly this may be also your problem:

http://www.experts-exchange.com/Programming/Programming_Languages/MFC/Q_20791684.html
0
freewellCommented:
Inside your calculation loop, add the following codes to allow windows to process the invalidate messages.

MSG msg;
while(bLoop)
{
  // Your loop processing

  pWnd->Invalidate(TRUE);
  while(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
  {
      TranslateMessage(&msg);
      DispatchMessage(&msg);
  }
}
0

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ragin_cajunAuthor Commented:
That's what I was missing, it worked perfectly, thanks
0
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