Move the mouse to a position and click there, in a game

Hi all... I want to make a small bot only for myself :)
I want to run the program in the background, and use it with short-cuts, while the game is running...
How can I:
- Move the mouse and then click
- Make short-cuts, that the programs respondig, if its not focused

Please help...
Greets Ne000
LVL 1
Ne000Asked:
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ginsonicCommented:
- Make short-cuts, that the programs respondig, if its not focused
Can be done very easy hooking the keyboard.

- Move the mouse and then click
...
var
  P: TPoint;
begin
 P.X := MyXCoord;
 P.Y := MyYCoord;
 P:=ClientToScreen( P );
 SetCursorPos( P.X, P.Y );
 mouse_event( MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 );
 mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 );
end;

if you wish to hide mouse movement (let the mouse where is it but do the clcik on wished position):

var
  P, O : TPoint;
begin
  P.X := MyXCoord;
  P.Y := MyYCoord;
  P:=ClientToScreen( P );
  GetCursorPos( O );
  SetCursorPos( P.X, P.Y );
  mouse_event( MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 );
  mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 );
  SetCursorPos( O.X, O.Y );
end;
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geobulCommented:
Hi,

The same as above posted by ginsonic but in absolute screen coordinates X and Y:

procedure MouseMoveAndClick(x, y: Integer);
var
 OldCoord: TPoint;
begin
 // save current position
 GetCursorPos(OldCoord);
 // move to new position
 SetCursorPos(x, y);
 // click
 mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
 mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
 // restore position
 SetCursorPos(OldCoord.x, OldCoord.y);
end;

Regards, Geo
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ginsonicCommented:
geobul, can you tell me what is the difference between our codes ?

/// The same as above posted by ginsonic but in absolute screen coordinates X and Y:
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ginsonicCommented:
In my opinion is important to convert to ClientToScreen.
0
Ne000Author Commented:
Sorry, I forgot to give you points :P
Both solutions are good, but ginsonic was the first, so he gets more points... these are the rules :P

Greets Ne000
0
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