How do I specify the rotation of a camera using quaternions about an axis at a specified angle. I know how to rotate about individual axis, but what if I wanted the camera to rotate about all three i:e: u,v and n axis about the eye.
I am programming in C++ using OpenGL.
Recently, in one of the tech-blogs I usually read, I saw a post about the best-selling video games through history. The first place in the list is for the classic, extremely addictive Tetris.
Well, a long time ago, in a galaxy far far away, I was…
Performance in games development is paramount: every microsecond counts to be able to do everything in less than 33ms (aiming at 16ms). C# foreach statement is one of the worst performance killers, and here I explain why.
This Micro Tutorial will teach you how to add a cinematic look to any film or video out there. There are very few simple steps that you will follow to do so.
This will be demonstrated using Adobe Premiere Pro CS6.