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DirectInput: sample code won't link in C++, is missing _IID_IDirectInput8A

Posted on 2003-11-12
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Last Modified: 2013-12-03
I find that like my code, the sample code for DirectX 9.0 -- specifically, DirectInput -- won't link.  The file I am trying is C:\DirectX\Samples\C++\DirectInput\dinput.dsw (your path may vary, but it does come with the distribution).  

error LNK2001: unresolved external symbol _IID_IDirectInput8A

Under project: settings, link tab, I find that dinput8.lib is being linked in.  I have tried having it link dxguid.lib as well, but this has not helped.

The line in _my_ code that offends is a call:  
             DirectInput8Create(appInstance,
                               DIRECTINPUT_VERSION,
                               IID_IDirectInput8,
                               (void **)&m_pDI,
                               NULL)
According to http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/input/ref/functs/directinput8create.asp, IID_IDirectInput8 is #defined as _IID_IDirectInput8A or _IID_IDirectInput8W.

I am at a college; the PC's in our lab have the same problem -- but the students say they don't have this problem at home.  (My urgency:  some rely on the lab, and they're hitting this problem.)  I am using MS Visual C++ 6.0 and also Visual .NET (same problem).

Thanks!
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Question by:briggs_w
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by:_corey_
ID: 9737100
You need to add the lib folder to the library list in the options menu of Visual Studio.

Then, in the project settings, linker, you need to add dinput8.lib and maybe dxguid.lib
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by:_corey_
ID: 9737131
Btw, the directories might already be set, for both libraries and include, but just check.
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jkr earned 500 total points
ID: 9740807
Have you used

#define INITGUID
#include <initguid.h>

before including the DirectX headers?
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by:_corey_
ID: 9741966
It would seem I completely mis-read that problem :)  I guess I read it and decided to ignore the text.

Also, does DIRECTINPUT_VERSION get defined by default anywhere?  Should be 0x0800
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by:_corey_
ID: 9742565
Since I really spoke without thinking earlier, maybe this will help also.

I can only think that perhaps the directories are not setup correctly, but then I'd also imagine more would be erroring, however check to make sure that your directX lib folder and include folder are above the default visualstudio folders, and that there IS an entry for the directX lib folder in the library directory setting.
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by:_corey_
ID: 9742895
But why is that needed, jkr?

Normal c++ program shouldn't need it...
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by:briggs_w
ID: 9742952
(_corey_, I assume you mean directories put under Tools, Options, Directories tab?  Done.)

jkr:  It works!  I am so relieved (and mystified).  BTW, to get it to work I had to make this slight alteration (as the compiler directed me):

#include <objbase.h>
#define INITGUID
#include <initguid.h>
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by:jkr
ID: 9742980
>>and mystified

No need to be 'mystified' :o)
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Author Comment

by:briggs_w
ID: 9748453
Explain, and I (and _corey_ it seems) won't be!
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by:jkr
ID: 10101382
Sorry for the delay, but the secret simply is that the actual memory allocation has to be done just in one .obj module, so these #ifdef's control where.

(Sorry again, totally missed your comment)
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