Maya models to openGl?

Hello
I have created a nice Maya tree model using NURBS.  I want to transport it into openGL. I'm using 3d exploration tool to generate the openGL code. I tried exporting Maya model using .vrml, .obj formats but somehow Maya doesnt export NURBS, though it exports other non-Nurbs objects.

Does anyone can tell me what the problem is and how to solve it?

Thank you.
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EugeneTrukhinAsked:
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limestarCommented:
The problem is that Maya doesn't export NURBS at all, since the formats don't support NURBS. Also, NURBS is not something you can natively draw in OpenGL

What you need to do to get it do display in OpenGL is to transform it into polygons before you export it.
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EugeneTrukhinAuthor Commented:
Yeah, this what I've done, I transport  the polygons into openGL and put them into a display list. Actually, I wanted to have Bezier surfaces in my program and somehow get the control points for the surface in Maya so that I can use the control points coordinated in openGL to draw the surface.
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limestarCommented:
I don't know what format supports NURBS. You'd probably have to write a parser for Maya's ascii format and then write your own tesselator for NURBS to polygons. There's probably quite some work involved with such a project since OpenGL doesn't support NURBS natively.
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EugeneTrukhinAuthor Commented:
I dont understand I had already given the mark long time ago, what is the problem?
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