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MFC Socket programming

Hi,

I am building an MFC ActiveX control which can handle TCP/IP communication. Which class is usually used, CAsyncSocket or CSocket? I don't like the CArchive since the another end of the communication is not MFC necessary. I would appreciate any good online resource or simple example. Thanks.

Cindy
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CindyZhou
Asked:
CindyZhou
1 Solution
 
TriskelionCommented:
What type of transactions will your socket be doing?
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jrocnuckCommented:
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CindyZhouAuthor Commented:
Thank you, jrocnuck.

I checked with these samples already. But the chatter sample uses CArchive, which is not good when the other side is not MFC application.  Am I right or what?
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AlexFMCommented:
CSocket is very simple for using, but it is synchronous. If you are beginner, use CSocket. If you want to do professional application, use CAsyncSocket or sockets API.
My favorite sockets sample is:

http://www.codeproject.com/internet/winsockiocp.asp

It is not simple, but it shows how to build professional sockets communications using multithreading and non-blocking calls.
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jrocnuckCommented:
CSocket is derived from CAsyncSocket, so it has all the capabilities of CAsyncSocket.  By default it is a blocking socket.  You have to call IOCTL functions to make it non blocking.

As far as the CArchive is concerned, you just remove that from the chatter sample..

basically (THIS EXAMPLE HAS NO ERROR CHECKING) you do something like this for the client:

CSocket mySocket;
UCHAR pBuffer[1024]; // data buffer
mySocket.Create( SOCK_STREAM ); // TCP socket

mySocket.Connect( "196.198.0.1", 80 ) )
// connected to server at 196.198.0.1 on port 80
sprintf( (char *) pBuffer, "Hello server!\0" );
mySocket.Send( pBuffer, 14, 0 );

mySocket.Close();
----------------------------------------------------
and for the server:

int nBytesReceived;
UCHAR pBuffer[1024];
CSocket myListenSocket;
CSocket myActiveSocket;

myListenSocket.Create( 80, SOCK_STREAM, 0 );
myListenSocket.Listen(0);
myListenSocket.Accept( myActiveSocket );
myListenSocket.Close(); // don't listen for any more connections (unless you want to)
nBytesReceived = myActiveSocket.Receive( pBuffer, 1024, 0 );
printf( "Received %d bytes, msg: %s\n", nBytesReceived, (char *)pBuffer );
myActiveSocket.Close();
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senthil_kumar1980Commented:
hai,  

       I want to send more than 80000 bytes of data using multicast socket .I can't send these much of data in multicast socket.Any one please help me immediately.I think we can set using SO_SNDBUF ,But I don't know how to set these in setsocketopt.Please i am waiting for reply.


                   Thank You,
                                                By,
                                        R.Senthilkumar.
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jrocnuckCommented:
post it as an official question so you can give points for the answer...

and post the link to the question here.
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