if(FAILED(IDirectDrawSurface4->Blt(,,,,))), FAILS, but returns DD_OK

int SGE_RenderFrame()
{
      DDBLTFX      ddbltfx;
      RECT      dest_rect;
      
      //Init structures
      _DDRAW_INIT_STRUCT(ddbltfx);

      ddbltfx.dwFillColor = rand()%255;
      
      int x1 = rand()%SCREEN_WIDTH;
      int x2 = rand()%SCREEN_WIDTH;
      int y1 = rand()%SCREEN_HEIGHT;
      int y2 = rand()%SCREEN_HEIGHT;

      dest_rect.left = x1;
      dest_rect.right = x2;
      dest_rect.top = y1;
      dest_rect.bottom = y2;

      if(FAILED(lpddsprimary->Blt(&dest_rect, NULL, NULL, DDBLT_WAIT |
                                                                                             DDBLT_COLORFILL,
                                                                                             &ddbltfx)))
            return(1);
      

      return(0);
}



This function fails, and i checked the return value, it seems to be equal to DD_OK.
cmaduroAsked:
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joachimcCommented:
Are you checking with the macros provided by MS ?

You should always check the return values with
if (SUCCEDED) or if(FAILED)

Otherwise you might not get the expected result.
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