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Setting initial draggable mc location to reset at end of quiz

Posted on 2003-11-26
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Last Modified: 2010-04-03
I'd like to be able to set the initial location of each of my draggable movieclips and then reset them to that initial location with the press of a button.

On each button, I was trying:

    _root.xpos1 = _target._x;
    _root.ypos1 = _target._y;

and then trying to reset the mc's location from a button for restarting the program like this:

    setProperty ("Button1", _x, _root.xpos1);
    setProperty ("Button1", _y, _root.ypos1);

But that doesn't work.

Thank you.
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Question by:crazycharlie
3 Comments
 
LVL 9

Expert Comment

by:OBCT
ID: 9829623
Try setting the co-ordinats using this code:

on (release) {          
_root.MC._x = 200;   //_root.instancename._x = your x position
_root.MC._y = 200;   //_root.instancename._y = your y position
}

Just change the instance name and the co-ordinats to suit your needs.

Cheers

-OBCT
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LVL 39

Accepted Solution

by:
blue-genie earned 250 total points
ID: 9830293
here's a much better solution. You don't need to explicitly specify coordinates, let flash work it out for you.

on all the movieclips, that you wish to reset, include the following code:

onClipEvent(load) {
this.startX = this._x;
this.startY = this._y;
}

this will set variables with the starting x and y position for each movieclip.
then on the reset button.

if you've named your movieclips nicely, ie item1, item 2, item3 for example, then you can use a for loop

on (press) {
for (i=1; i<4; i++) {
_root["item" add i]._x = _root["item" add i].startX;
_root["item" add i]._y = _root["item" add i].startY;
}
}

otherwise you'll need to call each instance of the movieclip explicitly. (not most efficient, but it works)

on (press) {
mcName._x = mcName.startX;
mcName._y = mcName.startY;
}


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Author Comment

by:crazycharlie
ID: 9832056
blue-genie,

That's exactly what I was looking for.  I think I was setting my variables correctly before, but just not calling them correctly.  It's working now!

You're a life-saver.

Ch@rlie
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