JTree and JTable questions

Hi,

I have a few questions about JTree and JTable:

1) JTree: When extedning DefaultTreeCellRenderer, I often see examples implementing the method

    getTreeCellRendererComponent(JTree tree, Object value, boolean sel, boolean expanded, boolean leaf, int row, boolean hasFocus).

    When/by what is this method called and what does it do (from Java API: "Configures the renderer based on the passed in components.")?

2) JTree: What is a userObject, received in method getUserObject? (From Java API:  an Object provided by the user that constitutes the node's data) What is is really?

3) JTable: I have a JTable and a class implementing TableModel. How are the table celles populated? I want each row to present the attributes of one object in a Vector. Is it the getValueAt(int rowIndex, int columnIndex) method that I have to implement with a switch statement, each column number returns one of the attributes?

Thanks in advance!!
MarteJAsked:
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objectsCommented:
1) it is called by the code responsible for painting the tree. The method retruns a component that is used to paunt a tree/table cell. Sort of like a rubber stamp.
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objectsCommented:
2) It can be anything. It is a mechanism for you to attach your own object to a tree node.
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objectsCommented:
3) You populate them in your implementation of the table model. A default implementation is available, DefaultTableModel which includes methods for adding data.

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MarteJAuthor Commented:
Thanks!

2) Do I have to set the user object for a TreeNode (using DefaultMutableTreeNode) with setUserObject(..) to be able to user getUserObject() ?

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objectsCommented:
yes, or you can specifiy one in the ctor.
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MarteJAuthor Commented:
Strange things are happening. In the constructor of the node I call the setUserObject(result) method (result being an object passed to the constructor), and then I remove it. The JTree is displayed in the same manner, with the correct icons in both cases. Here is the Component getTreeCellRendererComponent which calls getUserObject():


 public Component getTreeCellRendererComponent(JTree tree, Object value, boolean sel, boolean expanded, boolean leaf, int row, boolean hasFocus) {

      Result item;

      super.getTreeCellRendererComponent(tree, value, sel, expanded, leaf, row, hasFocus);
      DefaultMutableTreeNode node = (DefaultMutableTreeNode) value;
      Object temp = node.getUserObject();
     
      if (temp instanceof Result) {
        item = (Result)temp;

        if (item.getValue() == 1) {
          setIcon(_greenIcon);
        }
         if (item.getValue() == 2) {
          setIcon(_redIcon);
        }
         if (item.getValue() == 3) {
          setIcon(_yellowIcon);
        }
      } else {
        setIcon(_yellowIcon);  
      }
      return this;
    }
  }


Seems like I do not have to set the user object explicitly. Is that right?
Thank you!
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objectsCommented:
not sure what you mean, can you explain your confusion further and post the code where you are setting the user object.
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MarteJAuthor Commented:
Well, I want to understand the "nature" of user object. I call the getUserObject() in the code posted above. I wonder if I need to call the setUserObject() method or if this is not neccessary.

My JTree contains of MyTreeNodes, extending DefaultMutableTreeNode.
 
MyTreeNode node = new MyTreeNode(new Result("Result 1"));

---

public class MyTreeNode extends DefaultMutableTreeNode {

  public MyTreeNode(Result result) {
    super(result);
    setUserObject(result);  //neccessary?
  }

---

I just checked the constructor of DMTreeNode, called in super(result) above. The argument passed to the constructor is actually the UserObject... So I don't have to call setUserObject as I posted in the code here. I am no longer confused. Thanks for all help!

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objectsCommented:
>  setUserObject(result);  //neccessary?

u r correct, not necessary

Happy to help :)

http://www.objects.com.au
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