I'm eventually interested in programming a small netcode for a massively multyplayer game (FPS).
I need to know some basics on the protocoll development for games:
Which protocol (UDP / TCP)?
Anything special for speeding up the communication.
Also I would like to know how to send the data across the net... (sending raw structs read from memory, or some higher data encapsulation such as plaintext).
(1) How games send data across the wire varies, game to game. UDP is cheaper than TCP since packets don't have to be buffered and delivered in order: less overhead in the packets used (compared to payload)
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For those of you searching for a fun but also medium paced MMORPG game I would highly suggest Ragnarok Online.
This MMORPG is a bit older than World of Warcraft and in a way is extremely different. Compared to WoW's 3D environment and massive wor…
Author Cited: Konstantinos Dimopoulos
URL Cited From: Article from Indie Games: http://indiegames.com/2012/07/browser_game_pick_the_grid.html
The Grid (http://codeelf.com/games/grid/) is the sort of game I haven't played in over 10 years. It is …
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