Retrieve the name and change _width and _height to a movie Loaded with loadmovie()

hello, my problem is concerned with the name of a movie, which I have loded with the loadmovie function.
I have included the code for this in an on release event in a button a goes as follows:

on (release)
{
loadmovie("blabla.swf", "_level0.forLoading");
_level0.forLoading.stop() // just for a few seconds so _width and _height can be retrieved and changed.

var the_name = "_level0.forLoading."   "          //(what goes here I have tried _name, _droptarget, _tabChildren and others but nothing works._ name returns "forLoading", the others "undefined")

thanks in advance!

in order for you to understand why I need this code , I should say that I need it so ! don't have to put the name of the loaded movie again in every button, but to retrieve it so it can be done automatically. and by that change its _width and _height cause these cannot change without the name. _width, _height and _name always referer to the empty movie "forLoading"

Please Help!!
kiengAsked:
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negatyveCommented:
Why using the name? Use a direct reference:

on (release)
{
          loadmovie("blabla.swf", "_level0.forLoading");
          _level0.forLoading.stop()
          _level0.the_clip = _level0.forLoading;
}

then, from any other location in the movie (if this loading button was in the _root):

_level0.the_clip._width = ....
_level0.the_clip ._height = ...
kiengAuthor Commented:
it seems right to me I ll try it later on cause now I cant and Ill let u know tomorrow, however if I want to reference a _level within the movie which was loaded, meaning

_level0.the_clip._levelN               // without knowing the exact name how can this be done?
negatyveCommented:
there are no _level inside a movieclip: there's only one _level stack for all the movie. and you cannot reference a inner layer in any way.

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kiengAuthor Commented:
all right I get it thanks alot If that works you have the points:)) really thanks man you helped me from pending lots of hours for such a small thing anyway!
negatyveCommented:
that's ok.. :)
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