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Open GL and Direct X questions

What is better for state of the art game design ??
Open GL or Direct X (the latest versions)
What's better for graphics, sound, speed or whatever else ??
I don't mind your personal views on the subject either, they would help even more!!
What would you use ??
How can I use Open GL and Direct X functions within C++ ??

If you can arnswer my question I thank you !!


From Joseph Goss   ^.^
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nerdyneo
Asked:
nerdyneo
2 Solutions
 
BulmaXPCommented:
If you code for Windows, go with DirectX. With DirectX you get lots of features in one package (graphics, sound, input, etc...). Even only with graphics (Direct3D or DirectX Graphics), you get lots of Mesh, Math, HLSL, etc. classes/functions, which you don`t get with OpenGL (and must write your own, or search for third party libraries)...
For DirectX, download DirectX SDK from Microsoft web site (msdn.microsoft.com/directx), install it, and have fun...
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Gamer1024Commented:
Hi, only my opinion here so no solid facts :-)

From experience I thought OpenGL was easier to use and get to grips with than Direct3D and suited how I program very well and personally I prefered OGL to D3D. I've kind of fell outa the scene lately but I get the impression that OpenGL is starting to fall behind as DirectX8-9 seems to be used by mainstream companies more and more and most big titles out there now use DX. And BulmaXP is also right about the 'whole' package with DX, you don't have to go looking for other sound libraries etc.

And correct me here guys, but I think D3D is much more Object Oriented Based, while OGL is more Procedural in design and use.

I've not coded 3D apps for a while, but when I get back into it I'll getting into DX over OGL whether I find it harder or not.

Happy Coding
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