Create View "dynamically"! Helpppp

I've created a SDI MFC application, with a CSplitterWnd, on the left is a tree view, and the view on right depends on the selected item of the tree view on the left, i don't know how to switch between views.
For example :
If I select an item called "A Item", a "A view" will appear on the right, if  I select an item called "B Item", a "B view" will appear on the right.....
I've read the "SwSplit" (an example about switch between views from a smart guy of Microsoft), but it's over my head!
Are there any simple ways to achieve this!
Thankx
tinh911Asked:
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AndyAinscowFreelance programmer / ConsultantCommented:
CSplitterWnd::DeleteView
virtual void DeleteView( int row, int col );

followed by

CSplitterWnd::CreateView
virtual BOOL CreateView( int row, int col, CRuntimeClass* pViewClass, SIZE sizeInit, CCreateContext* pContext );


for the CreateContext
     // Initialize a CCreateContext to point to the active document.
      // With this context, the new view is added to the document
      // when the view is created in CView::OnCreate().
      CCreateContext newContext;
      newContext.m_pNewViewClass = NULL;
      newContext.m_pNewDocTemplate = NULL;
      newContext.m_pLastView = NULL;
      newContext.m_pCurrentFrame = NULL;
      newContext.m_pCurrentDoc = pCurrentDoc;

      // The ID of the initial active view is AFX_IDW_PANE_FIRST.
      // Incrementing this value by one for additional views works
      // in the standard document/view case but the technique cannot
      // be extended for the CSplitterWnd case.
      UINT viewID = AFX_IDW_PANE_FIRST + 1;
      CRect rect(0, 0, 0, 0); // gets resized later

      // Create the new view. In this example, the view persists for
      // the life of the application. The application automatically
      // deletes the view when the application is closed.
      m_pNewView->Create(NULL, "AnyWindowName", WS_CHILD, rect,
                              m_pMainWnd, viewID, &newContext);

      // When a document template creates a view, the WM_INITIALUPDATE
      // message is sent automatically. However, this code must
      // explicitly send the message, as follows.
      m_pNewView->SendMessage(WM_INITIALUPDATE, 0, 0);

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