Let me explain the problem first. It may not be clear without this long intro.
I have developed a strategy game in eVB using ATL based COM component in eVC.
Whole game logic is implemented in eVB where COM is used only for declaring objects since evb lacks this ability. 3 objects are declared in COM - say, PlanetObj, PlayerObj, ShipObj.
and I'm creating arrays of these objects in eVB using CreateObject() function. PlayerObj has 69 Properties, PlanetObj has 44 Properties, and ShipObj has 19 properties. And object arrays are declared as
Dim Planets(58) as PlanetObj , Players(3) as PlayerObj, Ships(7) as ShipObj.
And problem is not here. the game is working smooth and fine, so far.
But Now I've to implement a 'save game' option for middle way exit, and to reopen at a later time. for this I've tried 'File control' for serializing these object properties.
First I tried textmode writing using inbuilt methods. 'WriteFields' method properly wrote all the stuff to a text file which can be viewed in any text editor. But when I retrived it using 'InputFields' It gave all stuffs in a variant array, but all the string properties are not the same which I saved and viewd in text file.
for example :- planets(0).name was "Earth" when I saved,
but it gives strange values like "Width" , "GetTypeInfo" , "Arial" etc on retrieval.
And when I tried binary mode- get & put file operations of 'File control' it solves the string field problems, but It doesnt save the whole 3000 above variables in a single binary file. It save and retrieves first half portion correctly. but the variables saved towards the last portion of the file are not the same values as I saved.
What could be the problem with it ?
Could I able to explain the problem correctly !!!!! ?
Anyone there to shred some light on these topics ?
(Please dont suggest any 3rd party tools. )
Thanx in advance