saving private processor

hi, below is my on draw...
it works fine as below...

code:
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void CEditorView::OnDraw(CDC* dc)
{
      CMemDC pDC(dc);
      OnPrepareDC(pDC);
          CEditorDoc* pDoc = GetDocument();
          ASSERT_VALID(pDoc);
          // TODO: add draw code for native data here - use pDC
           //as the device context to draw to
      
      //
      //Set the mapping mode to LOENGLISH
      //
      pDC->SetMapMode(MM_LOENGLISH);

      //
      //Convert arguments to coordinates to MM_LOENGLISH units.
      //
      CSize szTemp;
      szTemp.cx = pDoc->GetGridX();
      szTemp.cy = pDoc->GetGridY();
      pDC->DPtoLP(&szTemp);


      //
      // then draw the grid lines
      //
      CRect clipBoxRect;
      pDC->GetClipBox(&clipBoxRect);
      for(int x = 10 ; x <= pDoc->GetGridX() ; x += 10) {
            pDC->MoveTo(x, -10);
            pDC->LineTo(x, -pDoc->GetGridY());
      }
      
      for(int y = -10 ; y >= -pDoc->GetGridY() ; y -=10) {
            pDC->MoveTo(10, y);
            pDC->LineTo(pDoc->GetGridX(), y);
      }
}
--------------------------------------------------------------------------------

it works perfectly fine as below....
now the problem is i wanan add this to my above code

code:
--------------------------------------------------------------------------------
      //
      //Draw the squares
      //
      for(int i = 0 ; i < 500 ; i ++) {
            for(int j = 0 ; j < 750 ; j ++) {
                  COLORREF color = pDoc->GetSquareColor(i, j);
                  CBrush brush(color);
                  int x1 = (j * 10) + 10;
                  int y1 = (i * -10) - 10;
                  int x2 = x1 + 10;
                  int y2 = y1 - 10;
                  CRect rect(x1, y1, x2, y2);
                  pDC->FillRect(rect, &brush);
            }
      }
--------------------------------------------------------------------------------

when i do this...
all the processing power of the processor is eaten up by the processor....
can someone pls tell me a solution by which i can incorporate the above code to my View's OnDraw such that i can still retain my processing power????
tks a lot...
joseph-r-thomasAsked:
Who is Participating?
 
SteHCommented:
Solving problems with use of e-mail is forbidden by the membership agreement you signed as well. You could put it on a public www page, where everyone is able to see it as he wants to.

And I still feel that you should follow my suggestion I posted in
http://www.experts-exchange.com/Q_20823821.html
which merely is to fully understand the solution to
http://www.experts-exchange.com/Q_20817068.html
0
 
SteHCommented:
With your code you are doing for every OnPaint event a iteration of 375000 FillRects. How often does the colors change? My suggestion is to replace the loop in some other function to fill a bitmap with that pattern and in the OnDraw handler you just BitBlt this bitmap into your device context. For updating this bitmap you should think about looking for changed colors and modify only those parts.
0
 
SteHCommented:
This is highly related to your Q
www.expersts-exchange.com/Q20823821.html
The my answer there, it should solve this problem as well.
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SteHCommented:
0
 
joseph-r-thomasAuthor Commented:
hope u could pls drop me a line at
extremedotnet@yahoo.com.sg
i could send u m proj..its very small..
hope to hear from u soon...
tks a lot..
0
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