Background music Mute/Play problem (urgent)

I have a music loop clip which is playing continuously in the backgound and voiceover to text which displayed on screen. I am using two different buttons for background music and voiceover. Problem is i want background music to be stopped when click mute button. I tried using "mySound.setVolume(0)" method, it stops both background music and voiceover to text. Please help me. Thank you.
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anjipAsked:
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rexmorCommented:
hello everyone,

anjip, why you still need to put your sound into .swf? instead of external mp3 file...

for a toggle

soundStatus = true // default sound is playing

if(!soundStatus ){
mySound.start()// you need to get the duration where it stop.
}else{
mySound.stop();
}

Please post ur .fla as rp suggested.



rexmor

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RedLavaCommented:
Hi mksuhale,

How is the background music started. If it is placed in the timeline at design time the best idea is to take it out of here and load it at runtime as a sound object. This sound object can then have it's setVolume value altered.

The question is, is the background sound loaded at runtime or embeded at design time?

RedLava
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RedLavaCommented:
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rexmorCommented:
anjip,

maybe something like this...

bgrnd_snd = new Sound();
voice_snd = new Sound();

bgrnd_snd.loadSound("bgrnd_snd.mp3,1);
bgrnd_snd.start(1,0);

voice_snd.loadSound("voice_snd.mp3,1);
voice_snd.start(1,0);


bgrnd_snd_btn.onRelease= function(){
   bgrnd_snd.stop();
 //  bgrnd_snd.setVolume(0);
}



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anjipAuthor Commented:
Hi RedLava,

Background music loaded at run time.

Background music is in "bgsnd.swf" and vocieover in "voice_snd.swf".
when "voice_snd.swf" is playing "bgsnd.swf" loaded in to "voice_snd.swf" at different _level

anji
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anjipAuthor Commented:
hi rexmor,

Button is toggle button. When i stop and want to start it again, it does not start.

anji
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andylaw78Commented:
hey anjip,

how about putting each sound in different movie clips, then when starting/stopping sounds, calling them from the movie clips?

somthing like
_root.sound1.mySound.setVolume(0);
_root.sound2.mySound.setVolume(0);

Separating them like this should stop them from both stopping

good luck!
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rascalpantsCommented:
you should be using the Sound Object, which I believe you are trying to do...

I think you may be using the same object for both sounds, so when you set mySound to a volume of 0, it sets all sounds objects attached to the mySound object to 0...

I believe rexmor has the right idea by using 2 seperate sound objects...

please post your .FLA to a web site and provide the url....  we can take a crack at the actual file...


rp  
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CerfCommented:
Anji, are you still there?

Do you still need our help?

Did someone resolved your problem?

Regards,

Cërf.
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