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Binding a texture "*.bmp" to glutSolidCube?

Posted on 2004-03-23
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Last Modified: 2016-11-24
Please somebody help me!

Is it possible to use textures on glutSolidCube/glutWireCube and glutSolidSphere/glutWireSphere?

Cheers Tony!
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Question by:TonyTigerHearty
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sylwander earned 500 total points
ID: 10687956
Yes, it's quite easy. Just use the following commands in your code:


glBindTexture( GL_TEXTURE_2D, textureNr );
glutSolidSphere( params );


I think that should do it. If I'm not mistaken glutSolidSphere generates it's own texture coordinates, distributing the texture over the sphere surface. If that doesn't work you can try using the gluSphere command instead (you will need to define a quadric):


glBindTexture( GL_TEXTURE_2D, textureNr );
gluSphere( quadric, ballRadius, 20, 20 );

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Expert Comment

by:kfarhang
ID: 21407014
I had this same exact problem, none of the solutions i was finding online worked, but this chunk of code works like a charm:


glBindTexture(GL_TEXTURE_2D, texture2);

glTexGeni(GL_S, GL_TEXTURE_GEN_MODE,GL_SPHERE_MAP);

glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);

glEnable(GL_TEXTURE_GEN_S);

glEnable(GL_TEXTURE_GEN_T);

glutSolidSphere(1.0, 35.0, 35.0);

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Expert Comment

by:rICHO LOU
ID: 41900928
FALSE ITSN´T WORKS
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