SDL Problem, Unhandled Exception

I have an urgent problem that i cant solve myself, i have a project and its due to Friday and something is wrong.
It crashes when i have killed some enemies, i have lots of debugging and logs but i still cant find it.
Its says unhandled exception error reading memory, but it doesnt make sense to me, cause it should be readable.
I really appreciate all help i can get.
You need SDL and SDL GFX, here is the project:

Project:
www.wiit.net/cplusplus/Project.zip

SDL:
http://www.libsdl.org/
SDL GFX:
http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/

Thanks!
illionAsked:
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jkrCommented:
>>Its says unhandled exception error reading memory

Press "Retry" to bring up the debugger when that problem occurs. It will take you straight to the line where the faulty access occurs and you will be able to figure out why this is happening.
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illionAuthor Commented:
The thing is that i cant figure it out, it takes me to either:

obj error or
error reading a surface
or error reading a *pixel

and i dont understand what i should do? why isnt the surface available? and i guess the pixel problem is that there is no pixel where it points but there should be, dont find the error in the code cause i believe my testcollision is good, ive checked with some others and it seems ok. Cant you just try to explain what you think is the problem??
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illionAuthor Commented:
Ok i now understand the surface problem and the obj problem but could you please take a look a the pixel problem, it happens when you move right to the enemies and overlaps them in the beginning i dont get that...
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