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SDL Problem, Unhandled Exception

illion
illion asked
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Last Modified: 2008-02-01
I have an urgent problem that i cant solve myself, i have a project and its due to Friday and something is wrong.
It crashes when i have killed some enemies, i have lots of debugging and logs but i still cant find it.
Its says unhandled exception error reading memory, but it doesnt make sense to me, cause it should be readable.
I really appreciate all help i can get.
You need SDL and SDL GFX, here is the project:

Project:
www.wiit.net/cplusplus/Project.zip

SDL:
http://www.libsdl.org/
SDL GFX:
http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/

Thanks!
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Author

Commented:
The thing is that i cant figure it out, it takes me to either:

obj error or
error reading a surface
or error reading a *pixel

and i dont understand what i should do? why isnt the surface available? and i guess the pixel problem is that there is no pixel where it points but there should be, dont find the error in the code cause i believe my testcollision is good, ive checked with some others and it seems ok. Cant you just try to explain what you think is the problem??

Author

Commented:
Ok i now understand the surface problem and the obj problem but could you please take a look a the pixel problem, it happens when you move right to the enemies and overlaps them in the beginning i dont get that...
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