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Detect Mouse over Object (OpenGL)

Posted on 2004-03-24
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Last Modified: 2013-12-26
Ok. How do I detect a mouse over an object? Please be easy...
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Question by:rossryan
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by:trylle
ID: 10675929
You can do this by casting a ray from where the mouse coordinates on the screen and project it into your scene, usually with the gluUnProject function (then checking if it intersects any of the objects bounding boxes, spheres, etc., then searching through the triangles, etc.).

OR you can use the OpenGL selection buffer which is much easier to use.

The basic idea with the OpenGL selection buffer is that you do your rendering as you usually do it. Then you have a second cycle (in your case this would happen every frame) where you initialize a select buffer, set the GL_SELECT render mode, set up view transformations and a pick matrix, and draw your objects again. When you go back to the GL_RENDER render mode, the hits are returned in the select buffer. You can get multiple hits, because there may be objects stacked on top of each other in the view.

There is an example and more in-depth explanation of it here (http://www.helsinki.fi/~tksuoran/selection.html).
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Author Comment

by:rossryan
ID: 10693534
Hmm. Have a select buffer, thought that you needed to click on an object for that to work...

So you're saying that if it (the mouse cursor) floats (not clicks) over an object, that will show up in the select buffer?
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by:Tuomas
ID: 10693917
Here is a link to a tutorial, which shows how to select an object with left mousebutton:

http://www.ultimategameprogramming.com/zips/Gl_GlutSelection.ZIP

Here are other simple tutorials from the same page:

http://www.ultimategameprogramming.com/Tutorial.php?category=OpenGL&page=1
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Accepted Solution

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trylle earned 500 total points
ID: 10700786
Just call the select buffer code with cursor coordinates (from e.g. GetCursorPos) after (or before, for that matter) your rendercode instead of only when you receive a mouse click event.
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