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OnDrag Cursor

I want to use the OnDrag event trigger on an object to where the cursor style during the drag is as I choose. Currently, when you drag an object the cursor style changes to "not-allowed". I would much rather it be "default" or perhaps "crosshair".

Can this be done in Internet Explorer 6? If so, How?
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jasons016
Asked:
jasons016
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1 Solution
 
sajuksCommented:
//Zvonkos script
<script>
function move() {
  thing.style.cursor='hand';
  thing.style.left = window.event.x;
  thing.style.top = window.event.y;
  return false
}
</script>

<img src="http://www.experts-exchange.com/images/greyLogo.jpg" style="position:absolute" id=thing ondragstart="return move()">
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sajuksCommented:

<script>
function move() {
  thing.style.cursor="crosshair"; // use the style you prefer
  thing.style.left = window.event.x;
  thing.style.top = window.event.y;
  return false
}
</script>

<img src="http://www.experts-exchange.com/images/greyLogo.jpg" style="position:absolute" id=thing ondragstart="return move()">
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ZvonkoSystems architectCommented:
How about this:

<img src="http://www.experts-exchange.com/images/greyLogo.jpg" id="img1" onDragStart="return false">

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ZvonkoSystems architectCommented:
And if you need the drag functionality, then use this:

<img src="http://www.experts-exchange.com/images/greyLogo.jpg" id="img1" onDragOver="return false" onDragStart="yourDrag()">

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jasons016Author Commented:
I thought of those things and tried them before I posted the question. You see, if I return false on OnDrag, OnDragOver, or OnDragStart, then the drag does not work. If I set the cursor to anything inside of any of those event functions, then Internet Explorer overrides it so that it is still 'not-allowed.'

My question stands.
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ZvonkoSystems architectCommented:
Show us your code or test this one:

<script>
function yourDragStart(){
  window.status = "Start."
  document.body.ondragover = yourDragOver;
}
function yourDragOver(){
  window.status = event.x+"  "+event.y;
  return true;
}
</script>
<body>
<img src="http://www.experts-exchange.com/images/greyLogo.jpg" id="img1" onDragOver="return yourDragOver()" onDragStart="yourDragStart()">
</body>




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ZvonkoSystems architectCommented:
Sorry, check this:

<script>
function yourDragStart(){
  window.status = "Start."
  document.body.ondragover = yourDragOver;
}
function yourDragOver(){
  window.status = event.x+"  "+event.y;
  return false;
}
</script>
<body>
<img src="http://www.experts-exchange.com/images/greyLogo.jpg" id="img1" onDragOver="return yourDragOver()" onDragStart="yourDragStart()">
</body>

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jasons016Author Commented:
Returning false on OnDragOver makes the cursor not 'not-allowed', however, it does not solve my problem. I'd much rather the cursor be 'default' or 'crosshair'.

Here, I will show you what I have.

[clip from "script.js"]
function track_mouse()
{
      // The following statement does not change the cursor to 'hand'
      // document.all.bpix.style.cursor='hand';

      // The following statements (supposedly) work on JScript, but not IE
      // window.event.dataTransfer.effectAllowed="none";
      // window.event.dataTransfer.dropEffect="none";

      document.all.bpix.style.left=window.event.clientX-(document.all.bpix.width/2);
      document.all.bpix.style.top=window.event.clientY-(document.all.bpix.height/2);
      
      return true;
}
[/clip]

[clip from "index.html"]
<img src="blu_pix.jpg" style="position: absolute; cursor: default;" width="30" height="30" id="bpix" OnDrag="return track_mouse();" OnDragOver="return false;" />
[/clip]
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lil_puffballCommented:
Try this script:

<script>
var drag=false;
function track_mouse()
{
     // The following statements (supposedly) work on JScript, but not IE
     // window.event.dataTransfer.effectAllowed="none";
     // window.event.dataTransfer.dropEffect="none";

     document.all.bpix.style.left=window.event.clientX-(document.all.bpix.width/2);
     document.all.bpix.style.top=window.event.clientY-(document.all.bpix.height/2);
}
</script>




<body onmousemove="if(drag){track_mouse();}">

<img src="blu_pix.jpg" style="position: absolute; cursor: default;" width="30" height="30" id="bpix" onmousedown="drag=true;this.style.cursor='crosshair';" onmouseup="drag=false;this.style.cursor='default';" unselectable=on>
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ZvonkoSystems architectCommented:
Simmelar idea:


<script>
function lock_mouse(theImg){
     theImg.style.cursor='hand';
     theImg.follow = true;    
}
function track_mouse(theImg){
     if(theImg.follow){
       theImg.style.left=window.event.clientX-(theImg.width/2);
       theImg.style.top=window.event.clientY-(theImg.height/2);
     }
}
function release_mouse(theImg){
     theImg.style.cursor='crosshair';
     theImg.follow = false;    
}
</script>
<body>
<img src="http://www.experts-exchange.com/images/pe/143475.jpg" style="position: absolute; cursor: crosshair;" width="30" height="30" id="bpix" OnMouseDown="lock_mouse(this);" OnMouseMove="track_mouse(this);" onMouseUp="release_mouse(this)" onDragStart="return false" />
</body>

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ZvonkoSystems architectCommented:
Please note: my method can move several images.
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jasons016Author Commented:
Thank you both very much.
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lil_puffballCommented:
Thanks for the points and the A. :)
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lil_puffballCommented:
By the way, to Zvonko:
It is better to put the onmousemove in the body tag. Because if you put the onmousemove in the img tag, and move the image very quickly, your mouse is no longer moving above the image, and the image won't be draggable anymore. I came across this problem while writing some other drag scripts a while ago. :)
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