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Output to a bitmap (needs to work with OpenGL)

Posted on 2004-03-26
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Last Modified: 2008-03-03
I am working on a ray tracer with OpenGL, and thinking about including an option to save the generated image to a, say, bitmap file. While looking around I have seen a few suggestions to include API calls (SetPixel, etc.), so I would like to know if anybody could show me how to properly incorporate such calls to realize this idea.

Thanks.
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Question by:n_fortynine
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by:info_expert
ID: 10695248
Ok you have to use the windows GDI Object. i.e. a bitmap.
First you have to create an empty bitmap. then you can set the value of any pixel by telling its location and color, using SetPixel and can also get the value of any pixel by using GetPixel().
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by:info_expert
ID: 10695263
You first create a DIBSection using pointer to a BITMAPINFO Structure variable (i.e. &bminfo):

hPBitmap=CreateDIBSection (NULL, &bminfo, DIB_RGB_COLORS, NULL, NULL, 0) ;
                              
hdc=GetDC(hwnd);
hdcMem = CreateCompatibleDC (hdc) ;
ReleaseDC(hwnd,hdc);
//Then you select the bitmap in memory context.            
SelectObject (hdcMem, hPBitmap) ;
now you can use SetPixel to set any pixel value.
You better see MSDN for set pixel
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by:info_expert
ID: 10695272
Ok, here is the method illustration:

SetPixel(hdcMem,x,y,RGB(redvalue,greenvalue,bluevalue));

Got?

Regards.
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by:n_fortynine
ID: 10695710
Thanks for the responses. I will look into them ASAP (when I get off work later tonight).
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