I need to:
1. Load a bitmap from a resource,
2. Scale it to a given x,y size,
3. Convert it to PNG and,
4. Dump the bits into a memory buffer (in PNG format).
Please suggest the best way to do that.
Preferably, no intermediate file I/O.
I can use: Raw GDI, ATL/WTL, GDI+
Point amount reflects urgency.