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waveOutWrite()

Hi.
I am trying to stream audio with waveOutWrite(). I have a server which gets continuously packets with voice data. What I do is playing data with waveOutWrite() and then in callback function when the playing is done I call to waveOutWrite() with next packet (there is no such situation that there are no ready packets). The problem is that because of a very small size of packets and so a large amount of packets there is a small gap between them, so I dont get a clear playing. How can I stream it more smoothly?
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Buffon
Asked:
Buffon
1 Solution
 
grg99Commented:
You have to buffer up a second or so of data before you start playing.  That way you will always have a buffer full of sound to play when the current sound finishes.

You need some code like:

SecsPerBuffer := BufferSize / BytesPerSecondPlaybackRate;
WantedBacklog :=  1;  // seconds

NeedBuffers := WantedBacklog / SecsPerBuffer;

HaveBuffers := 0;

While HaveBuffers < NeedBuffers do ReadNextBuffer;

QueueUpFirstBuffer;

----------------

You can also add another level of queuing by sending out with waveoutwrite one orr more buffers more than the current one.
That way your callback doesnt have to run at the highest priority in order to bring up the next buffer.



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BuffonAuthor Commented:
Hi.
As I said I have no problem with buffering. But thanks anyway, I already found a solution:
http://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4422&lngWId=3
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GhostModCommented:
PAQd, 250 points refunded.

GhostMod
Community Support Moderator
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