What is Design Pattern and why it is important ?
question 2 )
What are the essential parts of Exception Handling ?
I know ...try ...catch....throw...can anyone name more than this
question 3) what is the technical term used to define the class below ?
virtual bool operator == (const CanHash& ) const =0; // Compare two objects.
virtual const char* KeyG() const =0; // Return the Key field.
question 4) Can you give the difference between the two , and when you need to use whcih one ?
char* KeyG() const;
const char* KeyG() ;