Tiles and collision detection
Posted on 2004-04-11
ok, you don't need to post any code, it's just a simple discussion, I just want new working ideas that I'm too lazy to search for!
First of all, did you check a game called Xonix before?
or the new AirXonix from atomax.com?
or maybe the classic Jezzball?
For simple games like these, what's the most appropriate method to check for collisions?
do you have to make a map of the entire field? how big should a tile be? or is there another method?
Can you help me find the algorithims for checking collisions between ball/cylinder, ball/polygon, ... using vectors?
Please post any comments you find relevant.