Pointer to bits of bitmap

Posted on 2004-04-14
Medium Priority
Last Modified: 2008-03-03
I have this:
    hDCMem = CreateCompatibleDC(NULL);

    RECT rect;

    GetWindowRect(hWnd, & rect);

    hBmp = NULL;

        HDC hDC = GetDC(hWnd);
        hBmp = CreateCompatibleBitmap(hDC, rect.right - rect.left, rect.bottom - rect.top);
        ReleaseDC(hWnd, hDC);
      hOld = SelectObject(hDCMem, hBmp);

How can I get a pointer the bits that make up hBmp?
Question by:rossryan
LVL 48

Accepted Solution

AlexFM earned 2000 total points
ID: 10830609
Asked in my last post to your previous question: replace CreateCompatibleBitmap with CreateDIBSection.
Bits of the bitmap created by CreateDIBSection may be accessed by GetBitmapBits and SetBitmapBits functions. If you need direct pointer to bitmap bits, it is returned as output parameter of CreateDIBSection function. Except of this, GetObject API may be applied to HBITMAP, it fills the BITMAP structure. BITMAP::bmBits is pointer to bitmap bits.
If bitmap is created by CreateCompatibleDC, BITMAP::bmBits is NULL. If it is created by CreateDIBSection, this pointer is available.

So, replace this line:

hBmp = CreateCompatibleBitmap(hDC, rect.right - rect.left, rect.bottom - rect.top);

with these:

   int nWidth = rect.right - rect.left;
   int nHeight = rect.bottom - rect.top;

    lpbi = (LPBITMAPINFO) new BYTE[sizeof(BITMAPINFOHEADER) + (256 * sizeof(RGBQUAD))];
    lpbi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    lpbi->bmiHeader.biWidth = nWidth;
    lpbi->bmiHeader.biHeight = nHeight;
    lpbi->bmiHeader.biPlanes = 1;
    lpbi->bmiHeader.biBitCount = 32; //24;
    lpbi->bmiHeader.biCompression = BI_RGB;
    lpbi->bmiHeader.biSizeImage = nWidth * nHeight; //    WIDTHBYTES((DWORD)nWidth * 8) * nHeight;
    lpbi->bmiHeader.biXPelsPerMeter = 0;
    lpbi->bmiHeader.biYPelsPerMeter = 0;
    lpbi->bmiHeader.biClrUsed = 0;
    lpbi->bmiHeader.biClrImportant = 0;

    BYTE* pTmp;

    hBmp = CreateDIBSection(
        (void **)&pTmp,
        0 );

    delete[] lpbi;

Author Comment

ID: 10831160
Got ya, I posted this before you replied.

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