Pointer to bits of bitmap

I have this:
    hDCMem = CreateCompatibleDC(NULL);

    RECT rect;

    GetWindowRect(hWnd, & rect);

    hBmp = NULL;

    {
        HDC hDC = GetDC(hWnd);
        hBmp = CreateCompatibleBitmap(hDC, rect.right - rect.left, rect.bottom - rect.top);
        ReleaseDC(hWnd, hDC);
    }
      hOld = SelectObject(hDCMem, hBmp);


How can I get a pointer the bits that make up hBmp?
rossryanAsked:
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AlexFMConnect With a Mentor Commented:
Asked in my last post to your previous question: replace CreateCompatibleBitmap with CreateDIBSection.
Bits of the bitmap created by CreateDIBSection may be accessed by GetBitmapBits and SetBitmapBits functions. If you need direct pointer to bitmap bits, it is returned as output parameter of CreateDIBSection function. Except of this, GetObject API may be applied to HBITMAP, it fills the BITMAP structure. BITMAP::bmBits is pointer to bitmap bits.
If bitmap is created by CreateCompatibleDC, BITMAP::bmBits is NULL. If it is created by CreateDIBSection, this pointer is available.

So, replace this line:

hBmp = CreateCompatibleBitmap(hDC, rect.right - rect.left, rect.bottom - rect.top);

with these:

   int nWidth = rect.right - rect.left;
   int nHeight = rect.bottom - rect.top;
   LPBITMAPINFO lpbi;

    lpbi = (LPBITMAPINFO) new BYTE[sizeof(BITMAPINFOHEADER) + (256 * sizeof(RGBQUAD))];
    lpbi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    lpbi->bmiHeader.biWidth = nWidth;
    lpbi->bmiHeader.biHeight = nHeight;
    lpbi->bmiHeader.biPlanes = 1;
    lpbi->bmiHeader.biBitCount = 32; //24;
    lpbi->bmiHeader.biCompression = BI_RGB;
    lpbi->bmiHeader.biSizeImage = nWidth * nHeight; //    WIDTHBYTES((DWORD)nWidth * 8) * nHeight;
    lpbi->bmiHeader.biXPelsPerMeter = 0;
    lpbi->bmiHeader.biYPelsPerMeter = 0;
    lpbi->bmiHeader.biClrUsed = 0;
    lpbi->bmiHeader.biClrImportant = 0;

    BYTE* pTmp;

    hBmp = CreateDIBSection(
        NULL,
        lpbi,
        DIB_RGB_COLORS,
        (void **)&pTmp,
        NULL,
        0 );

    delete[] lpbi;
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rossryanAuthor Commented:
Got ya, I posted this before you replied.
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