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Newbie Question

I want t o make an elearning animation, How easy in flash is it to do the  following:

load a graphics file, gradually make the graphic appear in discrete chunks, play an audio desription related to each chunk of the picture and show different textual description below the graphic.


If i already have the graphic and discrete audio clips - how long will it take to do?
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trican
Asked:
trican
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1 Solution
 
blue-genieCommented:
in response to your question, its very easy.

if you know what you're doing, you could do it in 30mins.

blu :-)
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tricanAuthor Commented:
really? fantastic

So i should be able to do the first one in a few hours and then any after that in about 30 minutes?

What would be the main steps?

Or do you know of any suitable online tutorial?


thanks for the help
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tricanAuthor Commented:
Also would macromedia authorware be better to do what i'm trying to do?
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krishnaprathabCommented:
Hi,

 You dont have any such ready made elearning animations on the net. The time frame rather depends on your expertise level. My estimate is it should easily take 4-5 hrs to make a quality one. Tell me what you are exactly looking at.

Thanks,
kp
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tricanAuthor Commented:
I want very simple animations to re-enforce teaching material.

Effectively I want to show between 4- 10 snapshots of a concept as it evolves from its start point to end point.

At each snap shot i want an audio description (i'm guessing this should be as straight forward as inserting a wav or mp3 file) on the time line.

Also proably some associated text.

These inital animations wouldn't require any user interactivity, other than perhaps minimal "click to advance" type operation.
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tricanAuthor Commented:
I was considering just using Swish, though i'm not sure whether i can do it with that. I'd prefer to only have one graphic and show increasing portions of it as the timeline progesses
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krishnaprathabCommented:
HI,

 This is very simple and would not take more than 1 hour if it involves only timeline and no ineraction.

-kp
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tricanAuthor Commented:
Simplest case it doesnt involve interaction

What are the exact steps?
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blue-genieCommented:
when you say you want the graphic to appear in discrete chunks, what do you mean exactly?

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tricanAuthor Commented:
one graphic and show increasing portions of it as the timeline progesses


or if absolutely needs be i guess i could slice the main graphic up into small graphics - but this is extra work i want to avoid
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hansblixCommented:
Trican,

   Just look up Tweening tutes and understand how to use the timeline and embedding audio..
Tutes/information for all of them should be available if you press F1, or look under the menus for Lessons/Tutorials.. I'd suggest you play with it a bit before you hit your project per se..

hth
-H
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blue-genieCommented:
here's the low down sneaking quick and easy way.

you'll create a movieclip using different graphics and tweening alphas' to reveal your graphic, you'll set a function call in the timeline accordingly to load a specific audio into your sound object(which you'll create) and you'll assign text to a text field, or using loadVars, load text.


that the low down and dirty.
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tricanAuthor Commented:
so individual graphics and tweening is the way to go?

I couldnt do something simple like putting different sized rectangular objects on top (layered) of the graphic (just one) - and remove each layer to slowly reveal the entire graphic?
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tricanAuthor Commented:
really appreicate the help guys, so i'm going to increase the points to 400 ( i want to work on this tonight and get it finished)
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tricanAuthor Commented:
thanks for the help guys


I'll now award points.


Btw would "Macromedia Flash MX 2004 Hands-On Training" by Rosanna Yeung be a good book to buy in order to improve my knowledge?
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hansblixCommented:
Never heard of the book mate..

-H
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http://www.quillem.com
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blue-genieCommented:
my fave book, btw - object oriented programming with action script. newriders.
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