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Maya as modeling tool for Isometric Games

Posted on 2004-04-20
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Last Modified: 2013-12-08
what do U think,

Is Maya the best modeling tool for Isometric games(with directX) ?

is there a better software?

is there a special version of maya for Game dev ?

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Question by:Yasith
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Eric_draven earned 1000 total points
ID: 10978239
I guess any modeling tool can do the job as long as it can export models to the DirectX .x format or 3DStudio .3ds format. I think DirectX only supports these two formats natively but i may be wrong about this. Personally i've never looked deep into Maya. I use 3D Studio Max to make the models and then export it to .3ds format. There is also a modeling tool written by discreet written specifically for game developers called gmax, you can find more information about this tool in their official site in http://www.discreet.com/products/gmax/ . There is no special version of Maya for game dev altough if you really want to use it, Maya 6 will do the job.

Regards
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by:Mazzzy
ID: 11075521
I'm agreeing with Eric Draven, use 3DS Max. It is by far the easiest modelling tool I;ve found for games, and by using the .X export function you can create/replicate 3DS functions in your game as a .X file is basically a text file specifying where everything is
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by:Yasith
ID: 11286055
both of these comments are not upto standard that deserve points, let's wait for a while.
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