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dave_p_r_b

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cloneing object derived from treenode

Hello,
I am trying to implement ICloneable's Clone() function,  using Serialization.  However, my code causes an exception.

I have a class derived from TreeNod called "Node1".

In Node1, I have implemented Clone() using serialization.

Wen i call the Clone() function, the following exception is thrown at the "Deseialize" call.   ------>

"An unhandled exception of type 'System.Runtime.Serialization.SerializationException' occurred in mscorlib.dll
Additional information: The constructor to deserialize an object of type WindowsApplication1.Node1 was not found."


Can somebody explain please.  To run the example that is posted below, select a node in the form, and press "button 1".

TIA,
David.


using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

using System.IO;
using System.Runtime.Serialization.Formatters.Binary;

namespace WindowsApplication1
{
      /// <summary>
      /// Summary description for Form1.
      /// </summary>
      [Serializable]
      public class Form1 : System.Windows.Forms.Form
      {
            private System.Windows.Forms.TreeView treeView1;
            private System.Windows.Forms.Button button1;
            private Node1 mClone;
            /// <summary>
            /// Required designer variable.
            /// </summary>
            private System.ComponentModel.Container components = null;

            public Form1()
            {
                  //
                  // Required for Windows Form Designer support
                  //
                  InitializeComponent();

                  treeView1.Nodes.Add(new Node1("node1.1",1));
                  treeView1.Nodes[0].Nodes.Add(new Node1("node1.2",2));
                  treeView1.Nodes[0].Nodes.Add(new Node1("node1.3",3));            
            }

            /// <summary>
            /// Clean up any resources being used.
            /// </summary>
            protected override void Dispose( bool disposing )
            {
                  if( disposing )
                  {
                        if (components != null)
                        {
                              components.Dispose();
                        }
                  }
                  base.Dispose( disposing );
            }

            #region Windows Form Designer generated code
            /// <summary>
            /// Required method for Designer support - do not modify
            /// the contents of this method with the code editor.
            /// </summary>
            private void InitializeComponent()
            {
                  this.treeView1 = new System.Windows.Forms.TreeView();
                  this.button1 = new System.Windows.Forms.Button();
                  this.SuspendLayout();
                  //
                  // treeView1
                  //
                  this.treeView1.ImageIndex = -1;
                  this.treeView1.Location = new System.Drawing.Point(32, 24);
                  this.treeView1.Name = "treeView1";
                  this.treeView1.SelectedImageIndex = -1;
                  this.treeView1.Size = new System.Drawing.Size(121, 192);
                  this.treeView1.TabIndex = 0;
                  //
                  // button1
                  //
                  this.button1.Location = new System.Drawing.Point(192, 72);
                  this.button1.Name = "button1";
                  this.button1.TabIndex = 1;
                  this.button1.Text = "button1";
                  this.button1.Click += new System.EventHandler(this.button1_Click);
                  //
                  // Form1
                  //
                  this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
                  this.ClientSize = new System.Drawing.Size(292, 273);
                  this.Controls.Add(this.button1);
                  this.Controls.Add(this.treeView1);
                  this.Name = "Form1";
                  this.Text = "Form1";
                  this.ResumeLayout(false);

            }
            #endregion

            /// <summary>
            /// The main entry point for the application.
            /// </summary>
            [STAThread]
            static void Main()
            {
                  Application.Run(new Form1());
            }

            private void button1_Click(object sender, System.EventArgs e)
            {
                  mClone = (Node1)((Node1)treeView1.SelectedNode).Clone();

            }
      }


      [Serializable]
      public class Node1 : TreeNode,ICloneable
      {
        public int mI;
            
            public Node1():base()
            {
            }

            public Node1(String s, int myInt): base(s)
            {
                  Text = s;
                  mI = myInt;
            }

            public override object Clone()
            {
                  MemoryStream ms = new MemoryStream();
                  BinaryFormatter bf = new BinaryFormatter();
                  // Serialize the object into the stream.
                  bf.Serialize(ms, this);
                  //Position streem pointer back to first byte.
                  ms.Seek(0, SeekOrigin.Begin);
                  // Deserialize into another object.
                  Node1 cloneObject = (Node1)bf.Deserialize(ms);
                  // Release memory.
                  ms.Close();

                  return cloneObject;
            }
      };

}


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rama_krishna580
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Avatar of dave_p_r_b
dave_p_r_b

ASKER

hello R.K.
I applied the changes from the article, but it appears to make no difference....

thanks for your input.
David.
answer: its not possible to serialize a treenode.
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ee_ai_construct
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