Next channel available
Posted on 2004-04-23
Hi, I would like to make a series of puppetSprites wich will appear and disappear at various rates.
Is there a way to put the puppetSprite in the next available channel?
I made a repeat this:
repeat with channel= gSProjectile to gNbChannels
if sprite(channel).memberNum=0 then
sprite(channel).puppet = true
But I am not satisfied, is there a way to do this without a repeat?