Display Image Files

Hi, I am just wondering which windows libraries I can use to display RGB colors in a form?
I built my windows form in VC++.net.

I think it should be really easy maybe just a two for loop to display it.. but i am not so sure about the library and
the functions to use..

Any help would be great, thanks
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AlexFMConnect With a Mentor Commented:
This format is not supported by .NET, so you need to do this yourself or found some library that does this.
Assuming that you know how to extract image header and data from such file, here is simple (but slow) way to show this file:
1) Create Bitmap instance using constructor:

public: Bitmap(
   int width,
   int height,
   PixelFormat format

Use Format24bppRgb format and image size known from the header

2) Read all image pixels from the file and set them to bitmap using Bitmap method:

public: void SetPixel(
   int x,
   int y,
   Color color

(see also Color::FromArgb method)

3) Set this bitmap as Image property of PictureBox control on the form.
Managed or unmanaged code?
lordianoAuthor Commented:
Managed Form
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What exactly you want to do: show some image file in the form, draw rectangles, lines etc ?
lordianoAuthor Commented:
I want to show a .ppm image file on a form, I am not sure if it has to be managed or unmanage.. but right now my MainForm is created as Managed.
The .ppm file basically contains RGB (first byte R, 2nd G, 3rd B)
I dont know if there is already a windows API that i can call to display this, or i have to basically put a pixel by pixel on a form to display it?
What is ppm file - just raw file which doesn't contain any header information, only pixels? Or this is some image standard? If this is raw file, you need to know image dimensions, since file doesn't contain them.
To load raw file, read in using stream into memory. Create Bitmap of required size and type. After this you can copy pixels directly to bitmap, getting bitmap bits pointer using LockBits function.
Another way is using CreateDIBSection and SetBitmapBits. Bitmap object can be created from HBITMAP.

The last step, when you have Bitmap object, is setting it as Image property to PictureBox.
lordianoAuthor Commented:
It is some image standard, it will have header information about the size of the image ...etc

I was doing search on experts-exchange on relative questions, hmm could you maybe give me like a couple lines of syntax on copying the pixels to the HBITMAP object?
I can figure out the rest myself.. hopefully :P
This may interest You.
HOWTO: Platform Independent Alpha Blending.
There are operations on bitmaps perfomed there.

lordianoAuthor Commented:
Hi Alex, this is what I have done :
void read_file(char * filename)
                  int width, height, maxColorVal, R, G, B;
                  unsigned char ch;
                  char buf[100];
                  System::Drawing::Color mycolor;
                  ifstream infile("Dune.ppm", ios_base::in | ios_base::binary);
                  infile.getline(buf, 100);
                  if(infile.peek() == '#'){
                  Bitmap *mybmp = new Bitmap(width, height, System::Drawing::Imaging::PixelFormat::Format24bppRgb);

                  for(int i = 0; i < width; i++){
                        for(int j = 0; j < height; j++){
                              R = ch;
                              G = ch;
                              B = ch;
                              mycolor = System::Drawing::Color::FromArgb(R,G,B);
                              mybmp->SetPixel(i, j, mycolor);
I am not so sure how to set the bitmap as image property.. i checked MSDN but Does not have a clue.. please help ! thanks a lot Alex
Now add PictureBox control to the form. Suppose it is called pictureBox1:

pictureBox1.Image = mybmp;

By the way, you are using unmanaged code (ifstream) in managed application. This is OK, but you must understand what happens in your code. .NET way to to the same is using of FileStream and BinaryReader classes.
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