I have this Java server app that is sending data to my MFC (VC++6.0) app. The data is just over 3100 bytes long but for some reason i'm only getting 3000+ bytes and then I get another "OnReceive" message after i process this one.
Should I assume that this means that my data was split up into parts and WINSOCK is only giving me bits of it at a time?
Is there an easy way to make sure all the data is sent all at once in one BIG part instead of in chunks?
If it isn't possible to receive all of it at once, is there a way to read beyond the CSocket::Receive buffer? In other words, fake out an "OnReceive"?
Is this continous update, or a button triggered one-shot event? I can't explain why you would not be recieving all the packets, the app should recieve all the sent packets from the network layer (which
Ownerdraw of the grid button. A singleton class implentation and usage.
Continuing from the fifth article about sudoku.
Open the project in visual studio.
Go to the class view – CGridButton should be visible as a class. R…
Have you tried to learn about Unicode, UTF-8, and multibyte text encoding and all the articles are just too "academic" or too technical? This article aims to make the whole topic easy for just about anyone to understand.
With Secure Portal Encryption, the recipient is sent a link to their email address directing them to the email laundry delivery page. From there, the recipient will be required to enter a user name and password to enter the page. Once the recipient …