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Simulation

Posted on 2004-04-28
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Last Modified: 2010-03-31
Hello, I'm how to build a simulation that would simulate an ocean with sea animals it. Within the simulation I want certain ocean critters to eat each other, reproduce, and die. Now my question is I want to use threads in order to do this but I was wondering if there is another way to do this in Java. My intial design centered around a random generator to produce random critters in a ocean which is displayed in a GUI. What would the best way to implement a simulation like this in Java?
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Question by:DancingFighterG
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john-at-7fff earned 50 total points
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DancingFighterG --

It sounds like you want general advice, so here it is:

A solution using threads would be very elegant. You would have each animal get positioned on a grid, and it would, on a timer, check its surroundings and make changes in its own state. For instance, if it detected another animal one square away, it might called a "bite" method on the other animal.

The other way to do this is to create a grid, put your animals on it, and then traverse the grid and apply your various "rules" regarding the changes in the animals.

Some of the classic implementations of these kinds of simulations concern John Conway's "Game of Life." Here's an example:

http://www.bitstorm.org/gameoflife/

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