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Guidance to where I should start learning 3D programming.

Posted on 2004-04-28
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Last Modified: 2013-12-26
Right now I have an application that is controlled through 2D.  THis isn't a game it is quite simple but I have so many features on my software I would like it if I could somehow think of a way to make the application seem like virtual like they can spin around and select things and zoom up and use things and zoom out and just purty much be of course.. 3D!! :)

I know this will take alot of graphic designing and making a 3D engine but I Need to start somewhere.

Thanks to all who help.

PS: If I get alot of good pointers I will split points and also increase points.

Thanks to all!
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Question by:Sentax
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Author Comment

by:Sentax
ID: 10944684
Oh by the way I design my applications in VB6 and I know VB.net also.

Thanks
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Accepted Solution

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instruo earned 84 total points
ID: 11019419
Hmm...  in VB it's going to be a bit harder to find resources, but here's what I'd do.  Go get the DirectX 9 SDK from

http://www.microsoft.com/downloads/details.aspx?FamilyId=124552FF-8363-47FD-8F3B-36C226E04C85&displaylang=en

The documentation in the SDK is pretty detailed, but not the easiest to follow.  I'd try the following for information to get you started:

http://216.5.163.53/DirectX4VB/TUT_DX9Start.asp

Anyway, hope those get you on the right track!
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Assisted Solution

by:MIDIAN6665
MIDIAN6665 earned 83 total points
ID: 11050774
Try and get your hands on 3d studio max becuase it is an exellent graphic mod making program and has great tutorials

good luck
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Assisted Solution

by:Mazzzy
Mazzzy earned 83 total points
ID: 11075579
3D Game Programming All in One
by Ken Finney, Kenneth Finney

3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
by David H. Eberly

3D Game Engine Programming (Game Development Series)
by Stefan Zerbst

2D Artwork and 3D Modeling for Game Artists
by David Franson

Introduction to 3D Game Programming with DirectX 9.0
by Frank D. Luna

3D Games: Real-Time Rendering and Software Technology, Volume 1
by Alan Watt

All these books provide great references for 3D programming, with the very last book proablay the most useful.
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