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multithreaded socket programming in vc++

Posted on 2004-04-29
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hi,
somebody please post me how to create a mutiple client single server application using threads in vc++.
the problem is iam not able to put accept() function in an infinite loop for the server to accept connections infinitely and create a seperate thread for each accepted client.
thanks in advance.
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Question by:Shailaja Kumar
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kevinnguyen earned 135 total points
ID: 10953346
Assume that:

1) Server's IP address is 192.168.0.2 and waiting for connection on port 5000.
2) _beginthread is used to create threads. Two other alternatives thread routines are AfxBeginThread() and CreateThread().

/** Server.cpp */
#include <winsock2.h>
#include <process.h>
#include <stdio.h>

#define SERVER_IP   "192.168.0.2"
#define BUF_SIZE    1460
#define SERVER_PORT 5000

void receive_from(void * data)
{
      char buf[BUF_SIZE] = {0};
      int  len, sNew = *((int*)data);
      while(1)
      {
            len = recv(sNew, buf, BUF_SIZE - 1, 0);
            if(len > 0) printf("<SERVER> Receive : %s\n", buf);
            Sleep(0);
      }
}

void send_to(void * data)
{
      char buf[BUF_SIZE] = {"Hello from server\n"};
      int  len, sNew = *((int*)data);
      while(1)
      {
            len = send(sNew, buf, BUF_SIZE - 1, 0);
            if(len > 0) printf("\n<SERVER> Send : %s\n", buf);
            Sleep(0);
      }
}

int main(int argc, char *argv[])
{
      WORD    wVersionRequested;
      WSADATA wsaData;
      int     s, err, addrlen;      
      struct sockaddr_in server;      

      wVersionRequested = MAKEWORD(2, 0);
      WSAStartup(wVersionRequested, &wsaData);
      s = socket(AF_INET, SOCK_STREAM, 0);
      if(s == -1)
      {
            WSACleanup();
            return -1;
      }      
      memset(&server, 0, sizeof(server));
      server.sin_family           = AF_INET;
      server.sin_port             = htons(SERVER_PORT);
      server.sin_addr.S_un.S_addr = INADDR_ANY;
      err = bind(s, (struct sockaddr*)&server, sizeof(server));
      if(err == -1)
      {
            closesocket(s);
            WSACleanup();
            return -1;
      }
      err = listen(s, SOMAXCONN);
      if(err == -1)
      {
            closesocket(s);
            WSACleanup();
            return -1;
      }
      while(1)
      {
            int sNew;
            sNew = accept(s, (struct sockaddr*)&server, &addrlen);
            if(sNew < 0) break;
            _beginthread(send_to,      0, (void*)&sNew);
            _beginthread(receive_from, 0, (void*)&sNew);
            Sleep(0);
      };
      closesocket(s);
      WSACleanup();
      return 0;
}

/** Client.cpp */
#include <winsock2.h>
#include <process.h>
#include <stdio.h>

#define SERVER_IP   "192.168.0.2"
#define BUF_SIZE    1460
#define SERVER_PORT 5000

/** Client.cpp */
int main(int argc, char *argv[])
{
      WORD    wVersionRequested;
      WSADATA wsaData;
      int     s, err;
      char    buf[BUF_SIZE];
      struct sockaddr_in server;

      wVersionRequested = MAKEWORD(2, 0);
      WSAStartup(wVersionRequested, &wsaData);
      s = socket(AF_INET, SOCK_STREAM, 0);
      if(s == -1)
      {
            WSACleanup();
            return -1;
      }      
      memset(&server, 0, sizeof(server));
      server.sin_family           = AF_INET;
      server.sin_port             = htons(SERVER_PORT);
      server.sin_addr.S_un.S_addr = inet_addr(SERVER_IP);
      err = connect(s, (struct sockaddr*)&server, sizeof(server));
      while(err > 0)
      {
            strcpy(buf, "<CLIENT> Send : Hello from client\n");
            err = send(s, buf, strlen(buf),  0);
            printf("\n<CLIENT> Send : %s\n", buf);
            memset(buf, 0, BUF_SIZE);
            err = recv(s, buf, BUF_SIZE - 1, 0);
            Sleep(0);
      }
      closesocket(s);
      WSACleanup();
      return 0;
}
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